ARCHITECTURE (TURKISH, NONTHESIS) | |||||
Master | TR-NQF-HE: Level 7 | QF-EHEA: Second Cycle | EQF-LLL: Level 7 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
IMT5502 | Digital Media in Interior Architecture | Fall Spring |
3 | 0 | 3 | 12 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor MAHMUT ALTUNTAŞ |
Recommended Optional Program Components: | Vray Lumion |
Course Objectives: | This course emphasizes the use of computer as an integrated tool in design. Information on computer technology and its impact on the interior design profession are introduced. This course will teach the fundamentals of 3ds MAx software to illustrate the concepts and techniques. |
The students who have succeeded in this course; To develop general 3d presentation skills; To develop an understanding of the generic aspects of Max; To facilitate the use of the computer in design process; To be able to deploy the 3d modelling systems effectively as a drafting and presentation tool. |
Introduction to 3ds Max user Interface and its components & 3D Drawing Creation with animation. Different methods of applying commands. Introduction to other animation softwares. |
Week | Subject | Related Preparation |
1) | Final. | |
1) | Navigating the 3ds max interface. | Exploring the Max interface. Controlling and configuring the viewports. |
2) | Working with files and objects. | Importing, exporting , creating primitive objects. |
3) | Working with objects. | Using different creation methods as Keyboard entry, Create Panel. |
4) | Selecting Objects and Setting Object Properties. | Selection methods, Hide, Freeze and Layer commands. |
5) | Creating Shapes with Splines. | Using and editing line commands. |
6) | Editing Meshes and creating complex objects. | Using mesh edit commands and Lofting command. |
7) | Midterm | |
8) | Creating AEC objects. | Using Wall, doors, Windows and stair commands. |
9) | Organising and editing Objects. | Creating Blocks, Groups and editing them. |
10) | Light and Shadow. | Light types and placing them in viewport. |
11) | Enhencing Models with Materials. | Appliying materials and material types. |
12) | Using Max cameras. | Camera types, placing and animating them. |
13) | Exporting files for aother softwares as autocad, photoshop and Luion from Max. Quiz. | Saving files in other formats as 3ds, dwg, dae and enhancing them in other softwares. |
14) | Introduction to other Animation Softwares. | Introducing softwares as Lumion, Twinmotion and Maya. |
15) | Continuing to Introduction to other Animation Softwares. | Introducing softwares as Lumion, Twinmotion and Maya. |
Course Notes / Textbooks: | Autodesk 3ds Max 2012 Essentials Randi L. Derakhshani/ Dariush Derakhshani 3D Studio Max 2010 Pusula Yayıncılık. |
References: | http://usa.autodesk.com/adsk/servlet/item?id=18995103&siteID=123112&linkID=9241175 http://lumion3d.com/tutorials |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Application | 14 | % 15 |
Quizzes | 1 | % 10 |
Homework Assignments | 6 | % 5 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 16 | 4 | 64 |
Application | 13 | 2 | 26 |
Homework Assignments | 6 | 2 | 12 |
Quizzes | 1 | 2 | 2 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 108 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | gaining the implementation ability of the theory and practice knowledge | 1 |
1) | gaining the knowledge on a specific research area | 1 |
2) | . | 2 |
3) | . | 1 |
4) | . | 2 |
5) | . | 1 |
6) | . | 1 |
7) | . | 1 |