POV2516 Design for Image ArtsBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV2516 Design for Image Arts Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Lecturer(s): Prof. Dr. NAZLI EDA NOYAN CELAYİR
Recommended Optional Program Components: None
Course Objectives: This course aims to introduce basic concepts of grafic design to students and assist them in putting this knowledge in practice.



Learning Outcomes

The students who have succeeded in this course;
1) Will have a high level in perceiving and interpreting graphical design.
2) Gain the necessary dexterity in computer graphics applications for real world projects.
3) Read effectively graphic design practices and projects.
4) Analyze the main elements of practical design projects.
5) Show dexterity on teamwork projects.

Course Content

This course builds on concepts explored in an introductory graphic design course, such as, principles of graphic design, theory, layout and composition, typography and creating graphics. Additionally, the course is meant to provide students with real world experience in creating design shop projects like logotypes, magazine covers, posters, CD /DVD covers, etc.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course and its aims. An overview of selected books and periodicals.
2) Overview: Elements and principles of design. Handouts: Class syllabus, elements and principles of design, graphic design time line, grids guidelines and suggestions, article about Gary Hustwit's Helvetica. Screening: Gary Hustwit's Helvetica Helvetica is a feature-length independent film about typography, graphic design and global visual culture. It looks at the proliferation of one typeface (which celebrated its 54th birthday in 2011) as part of a larger conversation about the way type affects our lives. Working on the assignments.
3) Typographic Design Assignment (Project 1A- Thumbnail due to March 18th) Work session for project 1, demonstration of Freehand MX Handouts, typography guidelines and suggestions, typographic anatomy and elements, arranging the type, typographic grid and space. Working on the assignments.
4) Typographic Promo Poster Design Assignment (Project 1A-B Due to March 25th). Work Session for project 1A - 1B Tight thumbnails for project 1A. Hand-in Xerox copies. Draft to present on 35X50 white papers, in vertical or horizontal format.
5) Work Session/ Final Critique / Group Presentation (Project 1A-B) Presentations, which should be 10 minutes, will form part of the participation grade. Final Works must present on 35X50 white boards, one page. Working on the assignments.
6) Logo & Letterhead Design Assignment (Project 2A) Overview Logo Design & Letterhead/Work Session For memory stick: The Best of Business Card Design pdf Graphic Design - Letterhead & Logo Design pdf Reading: Logos 180, Lower case 184, Typography 285, Graphic Design: A User's Manual. Adrian Shaughnessy. Handout: On White Space: When Less is More 61 Robertson, Keith. Looking Closer Critical Writings on Graphic Design, Steven Heller.
7) Logo & Letterhead Design Assignment (Project 2B) Overview Logo Design & Letterhead/Work Session/Group Critique. (Project 2A) Tight thumbnails for project 2A. Hand-in Xerox copies. Rough to present on 35X50 white papers, one page, vertical or horizontal format.
8) Work Session/ Final Critique / Group Presentation (Project 2A-B) Presentations, which should be at least 5 minutes, will form part of the participation grade. Final works must be presented on 35X50 white boards, one page. Working on the assignments.
9) Book/Magazine Cover Design Assignment (Project 3) Overview of book & magazine cover design/work session. Handout: A Designer's Guide to Creativity Pictures, Phonemes and Typography 81 Treib, Marc. Looking Closer Critical Writings on Graphic Design. Steven Heller Reading: Book design 35, Book Cover Design 39, Magazine Design 186 Graphic Design: A User's Manual. Adrian Shaughnessy.
10) Work session/ Group critique. (Project 3), 4 tight thumbnails. Hand-in color Xerox copies. The draft is going to be presented on white board,in one page, vertical or horizontal format.
11) Work session/Final critique /Group presentation (Project 3). Reading: Modern 89-126 Graphic Style From Victorian to Post Modern. Heller, Steven/ Seymour.
12) Promotional Poster/DVD Cover/Ticket/VIP Card etc. Design Assignment (Final Project a ). Screening: Gary Hustwit's Objectified 2009. Reading: Posters 247 Music Design 205, Packaging Graphics 228 Graphic Design: A User's Manual. Adrian Shaughnessy. Art Deco, Dada, Heroic Realism 127-182 Graphic Style From Victorian to post-modern. Heller, Steven/ Seymour.
13) Work session/ Group critique. (Final Project a ) Tight thumbnails. Hand-in Xerox copies. Drafts are going to be presented on white papers, in one page, vertical or horizontal format. Presentations, which should be 10 minutes, will form part of the participation grade. Reading: Late Modern 183-221 Graphic Style From Victorian to Post Modern. Heller, Steven/ Seymour.
14) Work session/ Final critique / Group presentation ( Final Project a). Commercial surfboard-snowboard/flag/billboard/T-shirt design assignment (Final Project b). Reading: Post Modern 221-233 Graphic Style From Victorian to Post Modern. Heller, Steven/ Seymour Handouts: April Greiman: 'Pioneer of Aesthetic Passion' Polledri, Paolo. Graphis Issue 306 Type and Deconstruction in Digital New Era 83 Poynor, Rick. Looking Closer Critical Writings on Graphic Design, Steven Heller.

Sources

Course Notes / Textbooks: 1. Heller, S. & Chwast, S. (2011). Graphic style : from Victorian to new century. New York: Abrams.
2. Shaughnessy, A. (2009). Graphic design : a user's manual. London, U.K: Laurence King.
References: 1. Livingston, A. & Livingston, I. (2012). The Thames & Hudson dictionary of graphic design and designers. London: Thames & Hudson.
2. Meggs, P. & Purvis, A. (2012). Meggs' history of graphic design. Hoboken, N.J: John Wiley & Sons.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 13 % 10
Homework Assignments 3 % 30
Presentation 1 % 10
Midterms 1 % 10
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 2 26
Homework Assignments 3 20 60
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.