VCD4018 3D AnimationBahçeşehir UniversityDegree Programs TEXTILE AND FASHION DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
TEXTILE AND FASHION DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4018 3D Animation Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. ECE ARIHAN
Recommended Optional Program Components: None
Course Objectives: The course aims to equip students with the skills and knowledge required to create detailed 3D models and animations that align with professional standards. It seeks to foster a strong understanding of intermediate-level tools and techniques in modeling, texturing, rigging, and animation while encouraging students to apply design principles in their work. By the end of the course, students should be able to independently design and execute 3D projects that demonstrate technical proficiency and creative problem-solving.

Learning Outcomes

The students who have succeeded in this course;
1) Apply advanced 3D modeling techniques to create complex objects and environments.
2) Analyze the principles of animation and implement them to produce realistic and stylized 3D motion.
3) Develop optimized workflows for texturing, lighting, and rendering to enhance the visual quality and efficiency of 3D projects.
4) Evaluate the effectiveness of 3D models and animations in meeting aesthetic and functional objectives within a given design brief.
5) Create a polished 3D modeling and animation project that integrates industry-standard tools and demonstrates intermediate-level proficiency.

Course Content

This course provides an intermediate exploration of 3D modeling and animation techniques, focusing on the development of creative and technical skills necessary to produce complex 3D models and animations. Students will work with industry-standard software to build a deeper understanding of modeling, texturing, rigging, animation, and rendering workflows. The course emphasizes creative problem-solving and the application of design principles in 3D environments.
Teaching Methods: Lecture, Individual Study, Project, Implementation, Technology-Enhanced Learning

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Theory of advanced modelling techniques (mesh modelling, spline modelling, patch modelling, NURBS modelling)
2) Choosing a form to model in 3D and preliminary work on the desired model.
3) Class work
4) Class work
5) Class work
6) Discussion on the finished 3D model and planning a scene for presenting the model. Finished 3D model will be graded as Midterm 1
7) Theories on lighting techniques
8) Class work
9) Class work
10) Class work
11) Discussion on the finished scene and planning a 10 seconds animated TV spot. Finished scene will be graded as mid term 2.
12) Class work
13) Class work
14) Finished film will be graded as final exam.

Sources

Course Notes / Textbooks: Williams, R. (2012). The animator's survival kit: a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators. Macmillan.
References: Vaughan, W. (2011). Digital modeling. New Riders.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Midterms 2 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 11 59
Final 3 24
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Understands the principles of artistic creation and basic design and applies the art and design objects he creates within this framework.
2) Conducts the multifaceted research required for textile and fashion design processes and analyzes and interprets the results.
3) Creates original and applicable fabric, clothing and pattern designs by using elements from different historical periods and cultures in accordance with his purpose.
4) Recognizes textile raw materials and equipments.
5) Uses computer programs effectively in the garment and fabric surface design process.
6) Has professional technical knowledge regarding the implementation of clothing designs and production; In this context, recognizes and uses technological tools and equipment.
7) Understands the importance of interdisciplinary interaction and communication in textile and clothing design-production-presentation processes and reflects this on the processes.
8) Works in a programmed and disciplined manner in professional practices.
9) Realizes the necessity of lifelong learning to maintain his productivity, creativity and professional competence.
10) Understands, adopts and applies ethical responsibilities in professional practices; Has knowledge of relevant legal regulations.
11) Establishes effective visual, written and verbal communication in the field of textile and fashion design.
12) Reflects his knowledge on current and contemporary issues from all fields to his professional theoretical and practical studies on textile and clothing design; Understands the social and universal effects of these issues.
13) Has sufficient awareness about social justice, environmental awareness, quality culture and protection of cultural values.