VCD4018 3D AnimationBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4018 3D Animation Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: None
Course Objectives: This course is an intermediate level 3D modeling and animation course. The aim of this course is to help students to gain experience on some special subjects of 3D modeling and animation. Students will create a complete major project on any intermediate level subject of 3D, which they want to specialize, from scratch. Instructor / mentor of the course will guide students to complete their major projects. In addition, lectures will be focused on several special subjects and these lectures will be supported by class works and minor home works. These lectures will also help students to create, develop and complete their major projects. Every student have to create their own major projects for final submission while collaborative work will be supported for class works and home works.

Learning Outcomes

The students who have succeeded in this course;
I. To practice on creating a 3D project from scratch.
II. Practice skills in special subjects of virtual 3D environment.
III. Practice skills of intermediate and advanced animation in 3D environment.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1. Week : Theory of advanced modelling techniques (mesh modelling, spline modelling, patch modelling, NURBS modelling)
2) 2.Week Choosing a form to model in 3D and preliminary work on the desired model.
3) 3.Week : Class work
4) 4.Week : Class work
5) 5.Week : Class work
6) 6.Week : Discussion on the finished 3D model and planning a scene for presenting the model. Finished 3D model will be graded as mid term 1
7) 7.Week : Theory on lighting and framing techniques.
8) 8.Week : Class work
9) 9.Week : Class work
10) 10.Week : Class work
11) 11.Week : Discussion on the finished scene and planning a 10 seconds animated TV spot. Finished scene will be graded as mid term 2
12) 12.Week : Class work
13) 13.Week : Class work
14) Finished film will be graded as final exam

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Midterms 2 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 11 60
Final 3 24
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.