VCD3124 Advanced DrawingBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3124 Advanced Drawing Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: None
Course Objectives: The objective of the course is to use drawing as a creative tool to understand, communicate and interpret various artist’s works, art movements and various art theories. Students are encouraged to develop their ability in drawing as an expression and to further their critical analysis and communication effectiveness in drawing. This course aims to develop an understanding of the theory and history of art in relation to individual’s drawing projects. This course includes directed readings. Studio experience in addition to outside research and practices compose the core of drawing II course where body, visual memory and perceptual performance is questioned, communicated and interpreted.

Learning Outcomes

The students who have succeeded in this course;
1) Master in making sketches with ink and other water based drawing materials
2) Gain the routine of drawing daily to develop own drawing language
3) Use literacy to understand art theories, art movements and artist’s manifestations of art
4) Provide a routine to make use of relevant literary material and writing to communicate individual’s own artistic approach
5) Define “signs” inside verbal, social, cultural material
6) Study the relationship between “signs” and art
7) Experiment with line
8) Experiment with materials
9) Learn to make research from various resources to deepen on creative process
10) Manage time productively
11) Create a productive working plan(sub-learning outcome)
12) Identify progress potential and weak points
13) Trust on intuition and individual’s insights as well as insight of other class members after adequate research and sketches in the progress of a project.

Course Content

The course is structured in three parts.
First part aims students to practice various qualities of water based painting and drawing materials. Experimenting with various materials on different compositions is expected on small and big scales. An experimental drawing language of individual is explored. In addition, literary resources selected by students are added to the presentations of experimental Works.
Second part of the course will concentrate on the research of artistic movements, art theories and various artist’s works. Lectures and student seminars aim to approach diverse artistic manifestations. Out of class visits to art shows, exhibitions support class research and work to give insight and inspiration for individual work. Choosing texts and writing about them as well as about the art Works visited are natural components of this process. “Signs” and “memories” are defined within verbal, social and cultural materials during this process.
The third part will cover to provide more space to students to Express themselves in portraits. Context and composition of the work will make use of previous research and literacy skills on signs and memories to render portraits in a creative and innovative way.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Ink and Brush Exercises
2) Emphasizing Contour (blind contour-edged contour) exercises
3) Preparing Value Scales with water based materials
4) Composition in Line – Experimenting with various line solutions
5) Art and Sign Lecture and Presentation
6) Art and Sign Student Seminar
7) Art and Memory: Lecture and Presentation
8) “Sign and memory” Midterm Project
9) Art and Institution
10) Art and Concept Lecture and Presentation – Definition of concept for art works
11) Visual concept formulation and idea development with class work exercises – Delivery of literary material of each student
12) Portrait and Context – Presentation of research and literary material
13) Portrait and Composition- Presentation of Draft Portrait
14) SUBMISSION OF PORTRAIT

Sources

Course Notes / Textbooks:
References: Vitamin P New Perspectives in Painting; (London: PHAIDON, 2003)
John Berger, Ways of Seeing, Penguin Books
H.H Arnason & Marla F. Parther, A History of Modern Art, Thames and Hudson, London

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 10 % 20
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Study Hours Out of Class 13 37
Project 12 24
Final 1 8
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.