COP4461 Netaş Agile Project ManagementBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4461 Netaş Agile Project Management Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ÇAĞATAY ÇATAL
Course Lecturer(s): Dr. Öğr. Üyesi TARKAN AYDIN
Course Objectives: This course will cover different types of Agile Project management technics. Course objectives can be listed as: Learning fundemantals of Agile project management, general knowledge on agile project management real-life examples with group case activities.

Learning Outcomes

The students who have succeeded in this course;
1) General knowledge on agile project management.
2) Recognize real life situations of agile project management
3) Knowledge on different types of Agile project management methodologies.
4) Adopts lean leadership principles.
5) Knowlege on open source project management.
6) Knowledge on large scale project management using agile project management methodologies

Course Content

Agile project management fundemantals, ASD (Adaptive Software Developement), RUP (Rational Unified Process), DSDM (Dynamic System Development Method), XP (Extreme Programming), CFM (Crystal Family of Methodologies), FDD, TDD (Feature and Test Driven Development), Open Source Software Development, Kanban, Scrum, Scaled Agile.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) "Agile project management Fundemantels / Orientation: • Agile project management histyory • Agile manifesto • Entrance to diferent types of agile project management types"
2) "ASD (Adaptive Software Developement), RUP (Rational Unified Process), DSDM (Dynamic System Development Method) : • Process • Roles and responsabilities • Practices • Adoption and experiences"
3) "XP (Extreme Programming), CFM (Crystal Family of Methodologies), FDD, TDD (Feature and Test Driven Development): • Process • Roles and responsabilities • Practices • Adoption and experiences"
4) "Open Source Software Development: • Getting started • Technical Infrastructure • Social and political infrastructure • Communicaiton and conflict amangement"
5) "Open Source Software Development: • Packaging and release maangement • Managing volunteers • Licenses, patent and copyrights • Budgeting"
6) "Kanban: • Process • Roles and responsabilities • Practices • Adoption and experiences"
7) "Scrum: • Team Structure • Team working • Product backlog management • Sprint execution"
8) Midterm
9) "Scrum: • Planning and meetings • Quality • Change management"
10) "Scaling agile: • Scaling agile manifesto • Lean thinking and lean leadership"
11) "Agile Release Management • Release train structure • Roles and responsibilities"
12) "Agile release management • Release planning • Vision, mission and roadmap"
13) "Agile release management • Sprint execution • Program Increment execution"
14) "Portfolio management: • Strategic theme • Budgeting and forecasting"

Sources

Course Notes / Textbooks: Mike Cohn, "Succeeding with Agile: Software Development Using Scrum", 2009 ISBN-10: 0321579364
Karl Fogel "Producing Open Source Software", 2005
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Homework Assignments 3 % 25
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 3 14 42
Study Hours Out of Class 5 5 25
Homework Assignments 3 8 24
Midterms 1 20 20
Final 1 30 30
Total Workload 141

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.