VCD4128 Game StudioBahçeşehir UniversityDegree Programs SOCIOLOGYGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOCIOLOGY
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4128 Game Studio Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Dr. Öğr. Üyesi GÜVEN ÇATAK
Recommended Optional Program Components: VCD4113 Interactive Arts & Design
Course Objectives: Main objective of the course is to introduce video games by focusing on their current status in new media and entertainment market; analyzing them with a sociocultural and multidiscipliner perspective; and experiencing the design process for various purposes like education, advertising, social media, etc. Discussion topics start with cultural and economic effects of games on society and follow the new trends like gamification, machinima, games for change, etc. As a midterm paper, students propose research topics relating games with non-game issues and environments. Working on game design process through the adventure genre is the other focus of the course. Adventure game mechanics and dynamics are defined to lead students for developing their own game concepts and design documents which serves as the final project.

Learning Outcomes

The students who have succeeded in this course;
1. Define the game culture and its current status in new media.
2. Recognize the video game history as an alternative guide for the digital evolution.
3. Recognize the relations of games with other disciplines.
4. Define the effects of games on society.
5. Recognize how games are used today in different areas.
6. Study the game design process through the adventure genre.
7. Identify game mechanics and dynamics through puzzle systems and visual interfaces.
8. Develop a game concept and its design document.
9. Recognize video games as a media for visual communication campaigns.

Course Content

Course Outline

The course is structured in two parts:

• First part focuses on how games influence everyday life and interact with other disciplines. Besides current trends like gamification and games for change, theoretical background of games is also dicussed. Regarding those topics, students propose a subject and prepare a research paper about it.
• Second part will concentrate on game development and design process through the adventure genre. Analyzing the game dynamics and mechanics of adventure games will form a basis for the students to develop their own game concepts and prepare design documents as a final project.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1. introduction to course: review of the syllabus
2) 2. screening & discussion: push the button! Part1 history of games / social effects
3) 3. screening & discussion: push the button! Part2 history of games / current trends announcement of midterm paper
4) 4. discussing gamification / games for change
5) 5. discussing game art / machinima / art games
6) 6. discussing game genres introduction to game design focusing on adventure games
7) 7. presentation of midterms /discussion session
8) 8. screening 'existenz' reviewing adventure genre dynamics announcement of final project
9) 9. screening ‘making of another world’ focusing on adventure game interfaces discussing puzzle types & mechanics
10) 10. guest lecturer
11) 11. screening 'making of metal gear solid II' brainstorming on final project concepts
12) 12. workshop for the final project - first drafts synopsis / characters / game world / levels
13) 13. workshop for the final project - in progress gameplay / puzzles / audiovisual style
14) 14. workshop for the final project - final drafts designing the concept document

Sources

Course Notes / Textbooks: - Game Work: Language, Power & Computer Game Culture
- The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer
- Rules of Play: Game Design Fundamentals
- Level Up! The Guide to Great Video Game Design
- Gaming: Essays on Algorithmic Culture
- The Art of Game Design: A Book of Lenses
- Gamescenes: Art in the Age of Videogames
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
References: - Game Work: Language, Power & Computer Game Culture
- The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer
- Rules of Play: Game Design Fundamentals
- Level Up! The Guide to Great Video Game Design
- Gaming: Essays on Algorithmic Culture
- The Art of Game Design: A Book of Lenses
- Gamescenes: Art in the Age of Videogames
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 20
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 13 63
Final 3 21
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To learn and compare major sociology perspectives, both classical and contemporary, and apply all of them to analysis of social conditions.
2) To be able to identify the basic methodological approaches in building sociological and anthropological knowledge at local and global levels
3) To be able to use theoretical and applied knowledge acquired in the fields of statistics in social sciences.
4) To have a basic knowledge of other disciplines (including psychology, history, political science, communication studies and literature) that can contribute to sociology and to be able to make use of this knowledge in analyzing sociological processes
5) To have a knowledge and practice of scientific and ethical principles in collecting, interpreting and publishing sociological data also develop ability how to share this data with experts and lay people, using effective communication skills
6) To develop competence in analyzing and publishing sociological knowledge by using computer software for quantitative and qualitative analysis; and develop an attitute for learning new techniques in these fields.
7) To identify and to have a knowledge of the theories related to urban and rural sociology and demography, and political sociology, sociology of gender, sociology of body, visual sociology, sociology of work, sociology of religion, sociology of knowledge and sociology of crime.
8) To have knowledge of how sociology is positioned as a scientific discipline from a philosophical and historical perspective
9) To have the awareness of social issues in Turkish society, to develop critical perspective in analysing these issues and to have a knowledge of the works of Turkish sociologists and to be able to transfer this knowledge
10) To have the awareness of social issues and global societal processes and to apply sociological analysis to development and social responsibility projects
11) To have the ability to define a research question, design a research project and complete a written report for various fields of sociology, either as an individual or as a team member.
12) To be able to transfer the knowledge gained in the areas of sociology to the level of secondary school.