COP4454 Introduction to Game Development with CryEngineBahçeşehir UniversityDegree Programs TEXTILE AND FASHION DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
TEXTILE AND FASHION DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4454 Introduction to Game Development with CryEngine Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. CEMAL OKAN ŞAKAR
Course Lecturer(s): Assoc. Prof. GÜVEN ÇATAK
Course Objectives: This hands-on course teaches students the technical elements that make a video game and how to use CRYENGINE to implement them.

Learning Outcomes

The students who have succeeded in this course;
1. Illustrate an understanding of the concepts behind game programming techniques.
2. Implement game programming techniques to solve game development tasks.
3. Build familiarity and appreciation of the programmatic components of an industry standard game development engine.

Course Content

This course is intended for 4th-year Computer and Software Engineering students. This subject introduces the fundamentals of programming 3D games in CRYENGINE. This subject aims to build student familiarity with the API library of CRYENGINE as well as give students an appreciation of the technology and algorithms that form those engines. The teaching methods of the course include lectures, group work, technology-assisted learning, project preparation, and practice.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Installing Cryengine, Overview of Cryengine, Creating, Saving, Loading Projects
2) Introduction to CryEngine DLLs, Explanation of the Flowgraph system and Flowgraph Editor, Simple Scripting with Flow Graph
3) Basic creation of a Flownode in C++, Explanation of the Entity system, Creation of a new type of Entity
4) Explanation of the GameFramework, Controlling Entity game state via the GameFramework event listeners
5) Adding Enemies, Gameplay Triggers & Callbacks
6) Physics & Collisions, Using RNG
7) Detecting the Win Condition, Adjusting Game Menu, Input Methods
8) Using Particles, Playing Sounds, Feature testing with Cvars
9) Handling Complex 3D Objects, Animation Tools
10) Camera Control, Extending the menu through Flow graph
11) Cleaning up the Project, Creating a Game Build
12) Advanced AI Concepts
13) Materials and Shaders
14) VR – Best Practices and Optimisation, VR – API Concepts

Sources

Course Notes / Textbooks: CryENGINE Game Programming with C++, C#, and Lua, ISBN-10: 1849695903
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 30
Project 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Project 1 25 25
Homework Assignments 3 15 45
Final 1 30 30
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Understands the principles of artistic creation and basic design and applies the art and design objects he creates within this framework.
2) Conducts the multifaceted research required for textile and fashion design processes and analyzes and interprets the results.
3) Creates original and applicable fabric, clothing and pattern designs by using elements from different historical periods and cultures in accordance with his purpose.
4) Recognizes textile raw materials and equipments.
5) Uses computer programs effectively in the garment and fabric surface design process.
6) Has professional technical knowledge regarding the implementation of clothing designs and production; In this context, recognizes and uses technological tools and equipment.
7) Understands the importance of interdisciplinary interaction and communication in textile and clothing design-production-presentation processes and reflects this on the processes.
8) Works in a programmed and disciplined manner in professional practices.
9) Realizes the necessity of lifelong learning to maintain his productivity, creativity and professional competence.
10) Understands, adopts and applies ethical responsibilities in professional practices; Has knowledge of relevant legal regulations.
11) Establishes effective visual, written and verbal communication in the field of textile and fashion design.
12) Reflects his knowledge on current and contemporary issues from all fields to his professional theoretical and practical studies on textile and clothing design; Understands the social and universal effects of these issues.
13) Has sufficient awareness about social justice, environmental awareness, quality culture and protection of cultural values.