COP4432 Netaş Fundamentals of Multimedia CommunicationsBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4432 Netaş Fundamentals of Multimedia Communications Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. SAEID KARAMZADEH
Recommended Optional Program Components: Ze-Nian Li, Mark S Drew, "Fundamentals of Multimedia", 2004 ISBN-10: 0130618721 Nigel Chapman, Jenny Chapman "Digital Multimedia", 2009 ISBN-10: 0470512164
Course Objectives: This course will cover the fundamental technologies in multimedia communications and basic network structure. Course objectives can be listed as: Define and discuss major concepts, tools, techniques and methods of multimedia applications; introduce students to real-life multimedia systems and applications to emphasize the relationship between conceptual understanding and real-life applications; general knowledge on representation and transmission of audio and video media; general knowledge on basic network structure.

Learning Outcomes

The students who have succeeded in this course;
1) Defines general principles on Multimedia communications.
2) Recognize real life communication applications.
3) Explains audio analysis, compression and transmission in real life applications.
4) Explains image analysis, compression and transmission in real life applications.
5) Explains video analysis, compression and transmission in real life applications.
6) Defines general principles on audio, image and video coding standards.
7) Defines general principles on basic network structure.

Course Content

Multimedia Data Representation, Digital Image Formats, Types of video, Digital Audio Sampling and Quantization, Multimedia Data Compression, Lossy and Lossless compression, Motion estimation and compansation, audio compression, multimedia networks, protocols, IP based multimedia protocols, SIP, WebRTC.

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks: Ze-Nian Li, Mark S Drew, "Fundamentals of Multimedia", 2004 ISBN-10: 0130618721
Nigel Chapman, Jenny Chapman "Digital Multimedia", 2009 ISBN-10: 0470512164
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.