COMPUTER PROGRAMMING (TURKISH) | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD4147 | Computational Design | Spring Fall |
2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Associate (Short Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor SERKAN ŞİMŞEK |
Recommended Optional Program Components: | VCD3115 - Introduction to Multimedia VCD3114 – Interactive Arts & Design |
Course Objectives: | On this course, the students recognize the basics of Computational Design and design scopes of interactive media such as procedural design, algorithmic design, data visualization and code art. They develop applications of conceptual works for interactive media and study software skills to realize this projects. In addition, researches for interactive media fields is identified by the students. |
The students who have succeeded in this course; 1. Being able to solve design problems with algorithmic and computational thoughts 2. Advancing the theory and practice on computer arts 3. Advancing the theory and practice on computer programming 4. Developing the interactive design solutions 5. Preparing conceptual, entertainment, game projects. |
1. Computational Design 2. Algorithmic Design 3. CodeArt 4. Interactive Media Design 5. Experience Design 6. Procedural Sound Design 7. Aesthetics & Computation 8. Computer Art History 9. Code Basics |
Week | Subject | Related Preparation |
1) | Introduction to the Course. Everybody will introduce her/himself. The course will be introduced. | |
2) | Introduction to the Computational Design. Scopes of Computational Design. | |
3) | Computer Art History. Examples of Art & Design Works Announcement: HW1 | |
4) | Code Artists. Examples of Art & Design Works. Announcement: HW2. | |
5) | Programming Environment & Code Basics. Introduction to the Processing Environment. Announcement: HW3. | |
6) | Using “Class” Structures for Design. Programming Skills for Design. Announcement: HW4. | |
7) | Using “Array” Structures for Design. Programming Skills for Design. Announcement: HW5. | |
8) | Using “Transform” Structures for Design. Programming Skills for Design. Announcement: HW6. | |
9) | Using “3D” Structures for Design. Programming Skills for Design. Announcement: HW7. | |
10) | Using “External Libraries” Structures for Design. Programming Skills for Design. Announcement: HW8. | |
11) | Final: Criticise Project Proposal. Developing A Design Project. | |
12) | Final: Project Evaluation. Developing A Design Project. | |
13) | Final: Project Evaluation. Developing A Design Project. | |
14) | Final: Project Evaluation. Developing A Design Project. |
Course Notes / Textbooks: | |
References: | 1 Algorithms for Visual Design - Kostas Terzidiz 2 Programming Interactivity - Joshua Noble 3 Making Things Talk - Tom Igoe 4 Learning Processing - Daniel Shiffman 5 Processing Creative Coding and Computational Art - Ira Greenberg 6 A Programming Handbook for Visual Designers and Artists - Casey Reas, Ben Fry |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 40 |
Project | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Study Hours Out of Class | 14 | 49 |
Final | 2 | 20 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Students will have knowledge of fundemantals of mathemetaics and phsics | |
2) | Students will have konowledge of relevant software and hardware requirements in the office environment | |
3) | Having the ability to define and explain the fundemental concepts, principles and essentilas of software and having the ability to develop software. | |
4) | Having the ability to use tools, machines and having the ability to recognize and diagnose problems in the related computer fields. | |
5) | Having the ability to communicate efficiently in verbal and written Turkish, to know at least one foreign language in order to communicate with the colleagues and customers. | |
6) | Having the ability to setup,diagnose and maintanance of databases | |
7) | Having the ability to design graphical animations for desktop applications and internet programming. | |
8) | Having the ability to develop and control internet projects | |
9) | Having the ability to develop group projects, team work, software and hardware projects | |
10) | Having the ability to set up,diagnose operating systems and network systems |