VCD4147 Computational DesignBahçeşehir UniversityDegree Programs INDUSTRIAL ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
INDUSTRIAL ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4147 Computational Design Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor SERKAN ŞİMŞEK
Recommended Optional Program Components: VCD3115 - Introduction to Multimedia VCD3114 – Interactive Arts & Design
Course Objectives: On this course, the students recognize the basics of Computational Design and design scopes of interactive media such as procedural design, algorithmic design, data visualization and code art. They develop applications of conceptual works for interactive media and study software skills to realize this projects. In addition, researches for interactive media fields is identified by the students.

Learning Outcomes

The students who have succeeded in this course;
1. Being able to solve design problems with algorithmic and computational thoughts
2. Advancing the theory and practice on computer arts
3. Advancing the theory and practice on computer programming
4. Developing the interactive design solutions
5. Preparing conceptual, entertainment, game projects.

Course Content

1. Computational Design
2. Algorithmic Design
3. CodeArt
4. Interactive Media Design
5. Experience Design
6. Procedural Sound Design
7. Aesthetics & Computation
8. Computer Art History
9. Code Basics

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the Course. Everybody will introduce her/himself. The course will be introduced.
2) Introduction to the Computational Design. Scopes of Computational Design.
3) Computer Art History. Examples of Art & Design Works Announcement: HW1
4) Code Artists. Examples of Art & Design Works. Announcement: HW2.
5) Programming Environment & Code Basics. Introduction to the Processing Environment. Announcement: HW3.
6) Using “Class” Structures for Design. Programming Skills for Design. Announcement: HW4.
7) Using “Array” Structures for Design. Programming Skills for Design. Announcement: HW5.
8) Using “Transform” Structures for Design. Programming Skills for Design. Announcement: HW6.
9) Using “3D” Structures for Design. Programming Skills for Design. Announcement: HW7.
10) Using “External Libraries” Structures for Design. Programming Skills for Design. Announcement: HW8.
11) Final: Criticise Project Proposal. Developing A Design Project.
12) Final: Project Evaluation. Developing A Design Project.
13) Final: Project Evaluation. Developing A Design Project.
14) Final: Project Evaluation. Developing A Design Project.

Sources

Course Notes / Textbooks:
References: 1 Algorithms for Visual Design - Kostas Terzidiz
2 Programming Interactivity - Joshua Noble
3 Making Things Talk - Tom Igoe
4 Learning Processing - Daniel Shiffman
5 Processing Creative Coding and Computational Art - Ira Greenberg
6 A Programming Handbook for Visual Designers and Artists - Casey Reas, Ben Fry

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 40
Project 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Study Hours Out of Class 14 49
Final 2 20
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Build up a body of knowledge in mathematics, science and industrial engineering subjects; use theoretical and applied information in these areas to model and solve complex engineering problems.
2) Identify, formulate, and solve complex engineering problems; select and apply proper analysis and modeling methods for this purpose.
3) Design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; apply modern design methods for this purpose. The ability to apply modern design methods to meet this objective.
4) Devise, select, and use modern techniques and tools needed for solving complex problems in industrial engineering practice; employ information technologies effectively.
5) Design and conduct experiments, collect data, analyze and interpret results for investigating the complex problems specific to industrial engineering.
6) Cooperate efficiently in intra-disciplinary and multi-disciplinary teams; and show self-reliance when working independently.
7) Demonstrate effective communication skills in both oral and written English and Turkish. Writing and understanding reports, preparing design and production reports, making effective presentations, giving and receiving clear and understandable instructions.
8) Recognize the need for lifelong learning; show ability to access information, to follow developments in science and technology, and to continuously educate him/herself.
9) Develop an awareness of professional and ethical responsibility, and behaving accordingly. Information about the standards used in engineering applications.
10) Know business life practices such as project management, risk management, and change management; develop an awareness of entrepreneurship, innovation, and sustainable development.
11) Know contemporary issues and the global and societal effects of modern age engineering practices on health, environment, and safety; recognize the legal consequences of engineering solutions.
12) Develop effective and efficient managerial skills.