ELECTRICAL AND ELECTRONICS ENGINEERING | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD4147 | Computational Design | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor SERKAN ŞİMŞEK |
Recommended Optional Program Components: | VCD3115 - Introduction to Multimedia VCD3114 – Interactive Arts & Design |
Course Objectives: | On this course, the students recognize the basics of Computational Design and design scopes of interactive media such as procedural design, algorithmic design, data visualization and code art. They develop applications of conceptual works for interactive media and study software skills to realize this projects. In addition, researches for interactive media fields is identified by the students. |
The students who have succeeded in this course; 1. Being able to solve design problems with algorithmic and computational thoughts 2. Advancing the theory and practice on computer arts 3. Advancing the theory and practice on computer programming 4. Developing the interactive design solutions 5. Preparing conceptual, entertainment, game projects. |
1. Computational Design 2. Algorithmic Design 3. CodeArt 4. Interactive Media Design 5. Experience Design 6. Procedural Sound Design 7. Aesthetics & Computation 8. Computer Art History 9. Code Basics |
Week | Subject | Related Preparation |
1) | Introduction to the Course. Everybody will introduce her/himself. The course will be introduced. | |
2) | Introduction to the Computational Design. Scopes of Computational Design. | |
3) | Computer Art History. Examples of Art & Design Works Announcement: HW1 | |
4) | Code Artists. Examples of Art & Design Works. Announcement: HW2. | |
5) | Programming Environment & Code Basics. Introduction to the Processing Environment. Announcement: HW3. | |
6) | Using “Class” Structures for Design. Programming Skills for Design. Announcement: HW4. | |
7) | Using “Array” Structures for Design. Programming Skills for Design. Announcement: HW5. | |
8) | Using “Transform” Structures for Design. Programming Skills for Design. Announcement: HW6. | |
9) | Using “3D” Structures for Design. Programming Skills for Design. Announcement: HW7. | |
10) | Using “External Libraries” Structures for Design. Programming Skills for Design. Announcement: HW8. | |
11) | Final: Criticise Project Proposal. Developing A Design Project. | |
12) | Final: Project Evaluation. Developing A Design Project. | |
13) | Final: Project Evaluation. Developing A Design Project. | |
14) | Final: Project Evaluation. Developing A Design Project. |
Course Notes / Textbooks: | |
References: | 1 Algorithms for Visual Design - Kostas Terzidiz 2 Programming Interactivity - Joshua Noble 3 Making Things Talk - Tom Igoe 4 Learning Processing - Daniel Shiffman 5 Processing Creative Coding and Computational Art - Ira Greenberg 6 A Programming Handbook for Visual Designers and Artists - Casey Reas, Ben Fry |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 40 |
Project | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Study Hours Out of Class | 14 | 49 |
Final | 2 | 20 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Adequate knowledge in mathematics, science and electric-electronic engineering subjects; ability to use theoretical and applied information in these areas to model and solve engineering problems. | |
2) | Ability to identify, formulate, and solve complex engineering problems; ability to select and apply proper analysis and modeling methods for this purpose. | |
3) | Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern design methods for this purpose. (Realistic constraints and conditions may include factors such as economic and environmental issues, sustainability, manufacturability, ethics, health, safety issues, and social and political issues, according to the nature of the design.) | |
4) | Ability to devise, select, and use modern techniques and tools needed for electrical-electronic engineering practice; ability to employ information technologies effectively. | |
5) | Ability to design and conduct experiments, gather data, analyze and interpret results for investigating engineering problems. | |
6) | Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually. | |
7) | Ability to communicate effectively in English and Turkish (if he/she is a Turkish citizen), both orally and in writing. | |
8) | Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself. | |
9) | Awareness of professional and ethical responsibility. | |
10) | Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development. | |
11) | Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of engineering solutions. |