VCD4147 Computational DesignBahçeşehir UniversityDegree Programs ECONOMICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
ECONOMICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4147 Computational Design Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor SERKAN ŞİMŞEK
Recommended Optional Program Components: VCD3115 - Introduction to Multimedia VCD3114 – Interactive Arts & Design
Course Objectives: On this course, the students recognize the basics of Computational Design and design scopes of interactive media such as procedural design, algorithmic design, data visualization and code art. They develop applications of conceptual works for interactive media and study software skills to realize this projects. In addition, researches for interactive media fields is identified by the students.

Learning Outcomes

The students who have succeeded in this course;
1. Being able to solve design problems with algorithmic and computational thoughts
2. Advancing the theory and practice on computer arts
3. Advancing the theory and practice on computer programming
4. Developing the interactive design solutions
5. Preparing conceptual, entertainment, game projects.

Course Content

1. Computational Design
2. Algorithmic Design
3. CodeArt
4. Interactive Media Design
5. Experience Design
6. Procedural Sound Design
7. Aesthetics & Computation
8. Computer Art History
9. Code Basics

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the Course. Everybody will introduce her/himself. The course will be introduced.
2) Introduction to the Computational Design. Scopes of Computational Design.
3) Computer Art History. Examples of Art & Design Works Announcement: HW1
4) Code Artists. Examples of Art & Design Works. Announcement: HW2.
5) Programming Environment & Code Basics. Introduction to the Processing Environment. Announcement: HW3.
6) Using “Class” Structures for Design. Programming Skills for Design. Announcement: HW4.
7) Using “Array” Structures for Design. Programming Skills for Design. Announcement: HW5.
8) Using “Transform” Structures for Design. Programming Skills for Design. Announcement: HW6.
9) Using “3D” Structures for Design. Programming Skills for Design. Announcement: HW7.
10) Using “External Libraries” Structures for Design. Programming Skills for Design. Announcement: HW8.
11) Final: Criticise Project Proposal. Developing A Design Project.
12) Final: Project Evaluation. Developing A Design Project.
13) Final: Project Evaluation. Developing A Design Project.
14) Final: Project Evaluation. Developing A Design Project.

Sources

Course Notes / Textbooks:
References: 1 Algorithms for Visual Design - Kostas Terzidiz
2 Programming Interactivity - Joshua Noble
3 Making Things Talk - Tom Igoe
4 Learning Processing - Daniel Shiffman
5 Processing Creative Coding and Computational Art - Ira Greenberg
6 A Programming Handbook for Visual Designers and Artists - Casey Reas, Ben Fry

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 40
Project 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Study Hours Out of Class 14 49
Final 2 20
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) As a world citizen, she is aware of global economic, political, social and ecological developments and trends. 
2) He/she is equipped to closely follow the technological progress required by global and local dynamics and to continue learning.
3) Absorbs basic economic principles and analysis methods and uses them to evaluate daily events. 
4) Uses quantitative and statistical tools to identify economic problems, analyze them, and share their findings with relevant stakeholders. 
5) Understands the decision-making stages of economic units under existing constraints and incentives, examines the interactions and possible future effects of these decisions.
6) Comprehends new ways of doing business using digital technologies. and new market structures. 
7) Takes critical approach to economic and social problems and develops analytical solutions.
8) Has the necessary mathematical equipment to produce analytical solutions and use quantitative research methods.
9) In the works he/she contributes, observes individual and social welfare together and with an ethical perspective.  
10) Deals with economic problems with an interdisciplinary approach and seeks solutions by making use of different disciplines. 
11) Generates original and innovative ideas in the works she/he contributes as part of a team.