GAD5403 New Interfaces and Technologies for GamingBahçeşehir UniversityDegree Programs GAME DESIGN (ENGLISH, THESIS)General Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
GAME DESIGN (ENGLISH, THESIS)
Master TR-NQF-HE: Level 7 QF-EHEA: Second Cycle EQF-LLL: Level 7

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5403 New Interfaces and Technologies for Gaming Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level:
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. ÇETİN TÜKER
Recommended Optional Program Components: None
Course Objectives:

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To gain understanding about game making process 3
2) To gain knowledge about cultural and social effects of games 4
3) To understand sector and academy altogether 3
4) To understand games in global sense in terms of marketing 2
5) To find solutions and practical means in game making processes 3
6) By gaining critical point of view, analyisng games (critical thinking) 5
7) To understand the processes of project management and team management 3
8) To study game design in academical terms and research of games in socio-economical terms 3
9) Gaining talent about playful experience design, everyday aspects of games and gamification 2
10) From interdisciplinary point of view analysing and questioning of making processes of games 3