GAD5203 User Interface DesignBahçeşehir UniversityDegree Programs GAME DESIGN (ENGLISH, THESIS)General Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
GAME DESIGN (ENGLISH, THESIS)
Master TR-NQF-HE: Level 7 QF-EHEA: Second Cycle EQF-LLL: Level 7

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5203 User Interface Design Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Recommended Optional Program Components: None
Course Objectives: Öğrenciler ders kapsamında kullanıcı deneyiminin bir parçası olan kullanıcı arayüz üretim süreçleri hakkında bilgi edineceklerdir. Üretim süreçlerinin yanı sıra çeşitli arayüz üretim metodolojilerini de öğrenmiş olacaklardır.

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To gain understanding about game making process 5
2) To gain knowledge about cultural and social effects of games 2
3) To understand sector and academy altogether 2
4) To understand games in global sense in terms of marketing 3
5) To find solutions and practical means in game making processes 2
6) By gaining critical point of view, analyisng games (critical thinking) 2
7) To understand the processes of project management and team management 3
8) To study game design in academical terms and research of games in socio-economical terms 3
9) Gaining talent about playful experience design, everyday aspects of games and gamification 3
10) From interdisciplinary point of view analysing and questioning of making processes of games 3