VCD3115 Principles of Interaction DesignBahçeşehir UniversityDegree Programs COMPUTER ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
COMPUTER ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3115 Principles of Interaction Design Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor SERKAN ŞİMŞEK
Prof. Dr. HASAN KEMAL SUHER
Recommended Optional Program Components: None
Course Objectives: Bu dersin amacı farklı içeriği biraraya getiren çoklu ortam alanını tanıtmaktır. Ders ayrıca çoklu ortam teorisi ile birlikte tekst, ses, hareketli ve durağan görsellerle etkileşimli içeriği yönetebilme üzerine yoğunlaşır.

Learning Outcomes

The students who have succeeded in this course;
1) Define the interaction fundamantals of multimedia .
2) Recognizing the necessary theoritical and historical knowledge needed to develop an understanding of multimedia for academical and critical aspects.
3) Display the skills for the indevidual steps of multimedia design process.
4) Recognize usability andexperience concepts of multimedia design.
5) Define the principles of multimedia design.
6) Display solutions to balance the aesthetics and functionality issues in multimedia design.
7) Define the relationship between concept and product to develop an integrated modality.
8) Display skills for managing a project to integrate the theory and the practice.
9) Display skills for time management in a multimedia project.

Course Content

The main objective of this course is to introduce the area of multimedia which is media and content that utilizes a combination of different content forms. The course also focuses on the theory of multimedia and managing the variable content that is the combination of text, audio, still images, animation, video, and interactivity content forms.
Multimedia is media and content that utilizes a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only utilize traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course, a review of the workflow; handing in syllabus and documents. HW: Research on multimedia and interaction
2) What is Multimedia? Where it is found? What is interaction? Class Discussion HW: Interactive instrument design.
3) Scenario and paper prototypeing. Examples. Interactive instrument design homework critique. Interactive instrument design homework redo
4) Scenario and paper prototyping. Examples. Scenario homework critique HW: Paper prototyping Scenario homework redo HW: Paper prototyping Scenario homework redo
5) Information Architecture: Linear, hierarchical ve network structures Paper prototyping homework critique HW: Information Architecture Paper prototyping redo
6) Flowcharts Information Architecture homework critique HW: Flowchart Information Architecture homework redo Reading: Flowcharts (ISO 14915-2 sec 3,5 & 6)
7) Apple Human Interface Guidelines Flowchart homework critique HW: Navigation tool design 1 Flowchart homework redo Reading: Apple Interface Guideline
8) Apple Human Interface Guidelines Navigation tool design 1 homework critique HW: Navigation tool design 2 Navigation tool design 1 homework redo
9) Navigation tool design 2 homework critique Introduction to final project HW: Graphic Interface Design Navigation tool design 2 homework redo Reading : Software Branding (Microsoft Windows Vista Software Branding) Information technology, User system interfaces and symbols, Icon symbols and functions (ISO 11581-1)
10) Final Project: Scenario Graphic Interface Design critique HW: Graphic Interface Design homework redo
11) Final Project: Paper prototyping and flowchart
12) Final Project: Graphic Interface
13) Final Project: Graphic Interface
14) Final Project: Overall critique

Sources

Course Notes / Textbooks: • Microsoft Windows Vista Software Branding
• Iphone Human Interface Guidelines
• IPTV Standards (BBC Standards)
• Apple Interface Guideline
• Flowcharts (ISO 14915-2 sec 3,5 & 6)
• Cognitive Perception (ISO 14915-3 D)
• Information technology - User system interfaces and symbols - Icon symbols and functions (ISO 11581-1)
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Homework Assignments 8 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Study Hours Out of Class 14 42
Homework Assignments 8 32
Final 1 4
Total Workload 134

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Adequate knowledge in mathematics, science and computer engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems.
2) Ability to identify, formulate, and solve complex engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose. 2
3) Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose. 3
4) Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in computer engineering applications; ability to use information technologies effectively.
5) Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or computer engineering research topics. 3
6) Ability to work effectively within and multi-disciplinary teams; individual study skills. 2
7) Ability to communicate effectively in verbal and written Turkish; knowledge of at least one foreign language; ability to write active reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously.
9) To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications.
10) Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development.
11) Knowledge of the effects of engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in engineering; awareness of the legal consequences of engineering solutions.