POV2015 Computer for Media ArtsBahçeşehir UniversityDegree Programs MATHEMATICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
MATHEMATICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV2015 Computer for Media Arts Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Lecturer(s): Prof. Dr. NAZLI EDA NOYAN CELAYİR
Recommended Optional Program Components: Digital Image Processing
Course Objectives: This course introduces computer technology and certain software that the students will employ in order to implement their creative projects in various media and formats.

Learning Outcomes

The students who have succeeded in this course;
1. Demonstrate familiarity with the digital technology used.
2. Find effective solutions to technical problems.
3. Find effective technical solutions to aesthetic problems.
4. Gain proficiency in use of computer technology and culture.

Course Content

WEEK 1- Introduction, overview of the syllabus, review of the course content and expectations from the students
WEEK 2- General Presentation about the computer technology for art and communication. History of Computers.
Class activity: Present your interaction with computers.
WEEK 3- Computer graphics: Hardware/software
Class activity: Present your interaction with computers.
P1: Scanogram/scanography
WEEK 4- Computer graphics: Compression formats
P1: Scanogram/scanography / Compositing an image- bitmap
WEEK 5- Color system Models
P2: Cinemagraph
WEEK 6- Net art
WEEK 7- Classwork:Vector-based graphics
WEEK 8- Classwork:Vector-based graphics
WEEK 9- Classwork:Vector-based graphics
WEEK 10- Classwork: Moving image
WEEK 11- Classwork: Moving image
WEEK 12- Classwork: Moving image
WEEK 13- Classwork: Moving image
WEEK 14- Course Portfolio Presentations/ Blog

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction,overview of the syllabus, review of the course content and expectations from the students
2) General Presentation about the computer technology for art and communication.History of Computers. Present your interaction with computers.
3) Hardware P1: Scanogram/scanography: Show Me the Money
4) Software, Computer Generated Graphics: Bitmap & Vector P2: Me, Myself, I in My Room
5) Cinemagraph/ Compression formats P3:The Confessions’ Loop
6) Vector-based graphics/ Color System Models P4: Animated portrait: Beauty and the Beast
7) Video P5:Print to Motion
9) Net art and social media P6: Something to click!
10)
11) Moving image P5: Film title
12)
13)
14) Course Portfolio Presentations

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 30
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics
2) To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods,
3) To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials,
4) To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, 4
5) To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way,
6) To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level,
7) To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement,
8) To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense, 4
9) By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere,
10) To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning,
11) To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school,
12) To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively.