TEXTILE AND FASHION DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POV3440 | Digital Animation | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Course Lecturer(s): |
Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Recommended Optional Program Components: | None |
Course Objectives: | It is crucial for the students to take their technical skills to an advanced level while also broadening their intellectual scope by specializing on different areas. This course is also a necessity for gaining general knowledge about the intersection of communication, art and technology as well as enhancing creativity via interdisciplinary methods to develop skills for realizing projects. |
The students who have succeeded in this course; I. To visualize concepts in time and motion. II. To be able to understand the language of the visual storytelling. III. To prepare drafts based on the script (frame, camera, acting, connecting the frames, duration of frames, sound etc.), and to communicate these aspects visually. IV. To be able to use different media and technologies successfully with respect to the expectations and necessities of the industry. V. To master several digital animation software such as Toon Boom Storyboard and Harmony. |
Animation is the act of bringing to life an idea, in its most essential sense. Digital animation is a form of storytelling using digital tools. Nevertheless it has its foundation in narrative, film and graphics. It is sequentially laying out a story in time and in motion. Different methods may be used in order to create an animation since it is the interdisciplinary combination for the exhibition of different kinds of imagery and motion. But the characters, atmosphere, storyline, graphics, sound, timing and editing are the basic ingredients. This course will be covering main concepts, history and techniques related to animation in the first half of the semester. In the second half we would be working on hands-on project by doing several in-class exercises. |
Week | Subject | Related Preparation |
Course Notes / Textbooks: | Maureen Furniss, Animasyon'un Kutsal Kitabı, Karakalem Kitabevi Yayınları Scott McCloud. Understanding Comics: The Invisible Art, Perennial Will Eisner, Graphic Storytelling and Visual Narrative, Poorhouse Press Additional handouts will be given in the class. |
References: | Harold Whitaker and Hohn Halas, Timing for Animation, Focal Press Hollis, Richard. Graphic Design: A Concise History. London: Thames & Hudson, 1994. John Canemaker, Treasures of Disney Animation Art, Abbeville Press Publishers Livingston, Alan & Isabella. Encyclopedia of Graphic Design and Designers. London: Thames & Hudson, 1994. Marcie Begleiter, From Word To Image, Michael Wiese Productions Meggs, Philip B., A History of Graphic Design. 3rd Edition. NY: John Wiley & Sons; 1998. Peter Ettedgui, Production Design And Art Direction, Focal Press Scott McCloud. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form, Perennial http://www.girlsawthesea.net Grafik Tasarım, Print Magazines |
Semester Requirements | Number of Activities | Level of Contribution |
Total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
Total | % |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands the principles of artistic creation and basic design and applies the art and design objects he creates within this framework. | |
2) | Conducts the multifaceted research required for textile and fashion design processes and analyzes and interprets the results. | |
3) | Creates original and applicable fabric, clothing and pattern designs by using elements from different historical periods and cultures in accordance with his purpose. | |
4) | Recognizes textile raw materials and equipments. | |
5) | Uses computer programs effectively in the garment and fabric surface design process. | |
6) | Has professional technical knowledge regarding the implementation of clothing designs and production; In this context, recognizes and uses technological tools and equipment. | |
7) | Understands the importance of interdisciplinary interaction and communication in textile and clothing design-production-presentation processes and reflects this on the processes. | |
8) | Works in a programmed and disciplined manner in professional practices. | |
9) | Realizes the necessity of lifelong learning to maintain his productivity, creativity and professional competence. | |
10) | Understands, adopts and applies ethical responsibilities in professional practices; Has knowledge of relevant legal regulations. | |
11) | Establishes effective visual, written and verbal communication in the field of textile and fashion design. | |
12) | Reflects his knowledge on current and contemporary issues from all fields to his professional theoretical and practical studies on textile and clothing design; Understands the social and universal effects of these issues. | |
13) | Has sufficient awareness about social justice, environmental awareness, quality culture and protection of cultural values. |