FTV3980 Making B MovieBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3980 Making B Movie Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ERKAN BÜKER
Course Lecturer(s): Dr. Öğr. Üyesi ERKAN BÜKER
Recommended Optional Program Components: None
Course Objectives: This course aims to understand B-Movies as new genre in the cinema. Students
will aim to understand what is the basic setting of low budget movies and they
will focus on producing their own B movie based on their analyzes in the genre.

Learning Outcomes

The students who have succeeded in this course;
i. understand the common characteristics of B movies.
ii. gain the ability to design a B movie.
iii. Learn the rules of B Movie making
iv. Learn to create a film with a low budget and the tricks in a low budget film production.

Course Content

In this class students learn the main principles of B Movie. It is encouraged to discuss in the class how image creates meaning with the help of B Movie composition and the difference between B and A Movie

Weekly Detailed Course Contents

Week Subject Related Preparation
1) information about course -
2) B movie analysis of famous director and producers Duel – Steven Spielberg
3) B movie analysis of famous director and producers Braindead – Peter Jackson
4) B movie analysis of famous director and producers Cape Fear -Martin Scorsese
5) B movie analysis of famous director and producers Joy Ride – J.J. Abrams
6) B movie analysis of famous director and producers The Teror – Ford Coppola
7) Final Project: Script Design Neighbor – Robert Masciantonio
8) Final Project: Script Design -
9) Final Project: Production Planning -
10) Final Project: Preparing Shooting Plan -
11) Final Project :Art Design and Make-up -
12) Final Project :Art Design and Make-up -
13) Final Project : Shooting -
14) Final Project : Editing -

Sources

Course Notes / Textbooks: Plannig the Low-Budget Film Robert Latham
Digital Filmmaking 101: An Essential Guide to Producing Low-Budget Movies Dale Newton Sir
Destroy All Movies!!! The Complete Guide to Punks on Film Zack Carlson , Bryan Connoly
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 3 9
Field Work 3 5 15
Study Hours Out of Class 4 3 12
Project 5 5 25
Midterms 1 3 3
Final 1 15 15
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.