MATHEMATICS | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4452 | Wissen - Mobile Applications Development for Windows Phone | Fall | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi TEVFİK AYTEKİN |
Course Lecturer(s): |
Prof. Dr. TAŞKIN KOÇAK Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN Dr. Öğr. Üyesi SELÇUK BAKTIR Dr. Öğr. Üyesi TARKAN AYDIN |
Recommended Optional Program Components: | None |
Course Objectives: | This course introduces Windows operating system for mobile phones. Students are exposed to developing tools for Windows Phone. The topics covered includes various services and programming aids such as cloud, web, XNA-based game programming that come with the Windows Phone mobile operating system. |
The students who have succeeded in this course; This course encourages students to learn by building increasingly more sophisticated and meaningful mobile applications for Windows Phone. |
1. Week:Introducing the .NET Platform, WPF, Silverlight, Windows Phone and development tools 2. Week:Creating User Interfaces 3. Week:Usage of Panels 4. Week:Usage of UIElements 5. Week:Routed Events 6. Week:Creating Graphics 7. Week:DataBinding -I 8. Week:DataBinding - II 9. Week:Creating Animations 10.Week:Web Services 11.Week:Isolated Storage 12.Week:What is SQL Azure ? 13. Week:XNA & Game Programming 14. Week:Publishing & deploying applications |
Week | Subject | Related Preparation |
1) | Introducing the Windows Phone and development tools Using & Creating Phone Emulators | |
2) | Creating User Interfaces XAML & Programatically | |
3) | Usage of Panels Understanding Layout Semantic | |
4) | Usage of WP8 UIElements Components (TextBlock, Button, etc) | |
5) | Routed Events Event routing | |
6) | Creating Graphics on Windows Phone 8 Brushes and other drawing objects | |
7) | DataBinding -I Declerative & programatic binding | |
8) | DataBinding - II observable collection classes | |
9) | Creating Animations on Windows Phone 8 Creating animations via Expression Blend tool. | |
10) | Web Services Windows Phone applications as service clients | |
11) | Isolated Storage What is Isolated Storage consept ? | |
12) | What is SQL Azure ? Using databases on the cloud. | |
13) | XNA & Game Programming Introduction to XNA | |
14) | Publishing & deploying phone applications to Windows market. Deployment details. |
Course Notes / Textbooks: | WPF, Aykut TAŞDELEN,2010 |
References: | Yok - None |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Laboratory | 12 | 24 |
Homework Assignments | 6 | 9 |
Midterms | 14 | 21 |
Final | 14 | 21 |
Total Workload | 117 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics | |
2) | To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods, | |
3) | To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials, | |
4) | To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, | 4 |
5) | To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way, | |
6) | To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level, | |
7) | To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement, | |
8) | To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense, | 4 |
9) | By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere, | |
10) | To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning, | |
11) | To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school, | |
12) | To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively. |