EDS4010 New Media and Media Literacy in EducationBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDS4010 New Media and Media Literacy in Education Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. BERNA GÜLOĞLU
Recommended Optional Program Components: None
Course Objectives: This course provides introductory information and application of skills and techniques necessary in the process of integrating new media specifically social media to the classroom. Primary areas of focus include new media tools and social media in addition to the educational games. This course will provide information and applications you might need to safely, knowledgeably, and creatively integrate new and social media into your classroom. This course will be particularly useful for the most efficient and cost-effective development of solutions to novel instructional problems.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:
1. Map the ways the changing media landscape has impacted the way young people learn
2. Apply their theoretical understandings to the development of curricular resources for use in school or after school programs
3. Critique existing curricular resources designed to teach “the new media literacies”
4. Deploy course concepts in the development of an independent research project which makes a contribution

Course Content

This is an application course in which participants use their knowledge and skills to produce practical solutions to the problems given by the instructor or found by themselves as groups. Besides, students seek to provide an overview of our contemporary moment of media change, of the kinds of informal learning which is occurring in the context of participatory culture, of how schools are responding to the challenges posed by new media technologies, and of core debates between those who value and those who criticize the new media literacies. In order to maximize their learning, students will be encouraged to work with a real client to create products. It should be noted that this course does not teach development techniques for specific media, even though some media development may be required.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Review of Syllabus
2) Digital natives, new learning, digital literacy
3) Social Media and Education
4) Blogs, Wikis, Social Networks
5) Visual Media Instant Messaging Bookmarking, Mindmapping, Polls
6) Educational Games
7) Online documents, dropboxes, public share
8) Visual Media, Instant Messaging Bookmarking, Mindmapping, Polls
9) Media Literacy - Why should we teach media literacy?
10) Application
11) Application
12) Practical and in-class considerations - Presentations
13) Presentations
14) Final revisions and closure

Sources

Course Notes / Textbooks: Poore, M. (2013). Using social media in the classroom: A best practical guide. London: SAGE.
References: None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 20
Homework Assignments 2 % 40
Project 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Project 1 60 60
Homework Assignments 2 20 40
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.