ENM5510 Innovation and Creativity ManagementBahçeşehir UniversityDegree Programs INFORMATION TECHNOLOGIES (ENGLISH, NON-THESIS)General Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
INFORMATION TECHNOLOGIES (ENGLISH, NON-THESIS)
Master TR-NQF-HE: Level 7 QF-EHEA: Second Cycle EQF-LLL: Level 7

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ENM5510 Innovation and Creativity Management Fall 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level:
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜL TEKİN TEMUR ASLAN
Course Lecturer(s): Dr. Öğr. Üyesi ÇAĞLAR SİVRİ
Recommended Optional Program Components: None
Course Objectives: Creativity and innovation are integral parts of an organization's ability to survive and evolve in today's competitive marketplace. This course aims to educate students about how innovations and creativity can be realized and managed in business environments. In addition to the theoretical concepts of innovation and creativity, students will learn to use practical applications to promote creativity and innovation in their business life.

Learning Outcomes

The students who have succeeded in this course;
After completion of the course, the student shall be able to:
1. Present an overview of innovation and creativity management models, topics and challenges
2. Describe how innovation processes and methods can be implemented, used and managed in industrial companies and organisations
3. Describe how innovation processes and methods can be adopted and diffused in a societal system
4. Develop a vision of entrepreneurship and decision making in entrepreneurship,
5. Manage R & D projects.

Course Content

Introduction to Innovation and Creativity
Understanding Innovation and Creativity
Strategic Focus – Setting a Direction
Market Adoption and Technology Diffusion
Structure for New Product Development
Operations and Strategy Innovation
Aligning People – Culture and Structure
Execution Within a Structured Development Process
Managin R&D Projects

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Innovation and Creativity
2) Understanding Innovation and Creativity
3) Strategic Focus – Setting a Direction
4) Market Adoption and Technology Diffusion
5) Structure for New Product Development
6) Guest Speaker
7) Operations and Strategy Innovation
8) Mid Term
9) Alignment – Culture and Structure
10) Entrepreneurship / Innovation Reaction - Presentation
11) Execution Within a Structured Development Process
12) Managing R&D Projects
13) Term Project Presentations
14) Term Project Presentations

Sources

Course Notes / Textbooks: Ahmed and Stepherd (2011), Innovation Management: Context, Strategies, Systems and Processes, 1th Edition, Pearson

Trott, P. (2013) Innovation Management & New product development 5ed., Pearson

References: Burgelman, R.A., Christensen, C.M., Wheelwright, S.C. 2009. Strategic management of technology and innovation. McGraw-Hill Irwin, Boston.

Schilling M.A., 2013. Strategic management of technological innovation (4th ed.). McGraw-Hill: New York, NY.

Tidd, J., Bessant, J.R. 2014. Strategic innovation management. Wiley, Hoboken

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 5
Project 1 % 20
Midterms 1 % 25
Final 1 % 40
Paper Submission 1 % 10
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 8 112
Project 1 30 30
Homework Assignments 1 10 10
Midterms 1 25 25
Paper Submission 1 40 40
Final 1 35 35
Total Workload 294

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Uses basic Software Engineering knowledge and competencies.
2) Applies the software development ability that is necessary for software engineering applications.
3) Uses data structures and applies information about algorithm development.
4) Develops system programs on operating systems.
5) Defines computer organization, design and architectures.
6) Creates the structure of computer networks and network security.
7) Uses business intelligence, data mining and data analysis tools, applies techniques about them.
8) Develops database applications and WEB based programs.
9) Defines, analyzes, designs and manages information technologies projects.
10) Uses and develops technology-based environments and tools in education.
11) Detects, identifies and solves information technology needs of the business environment.
12) Uses the capabilities of information technologies within the rules of professional responsibility and ethics.