LAW | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EDT5014 | Game-Based Learning | Spring | 3 | 0 | 3 | 12 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi YAVUZ SAMUR |
Recommended Optional Program Components: | None |
Course Objectives: | Discuss educational games and game based learning to explain a range of potential learning applications, discuss the implications of different models, theories, topics and tools related to learning through digital games, design and document an educational game storyboard or prototype, identifying target users, objectives, outcomes, and issues. |
The students who have succeeded in this course; 1.to be able to define a game and educational games. 2.to be able to analyze existing educational games in regards to their efficiency in learning 3.to be able to demonstrate reflective and critical thought about the value of game based learning. 4.to be able to analyze the research studies on game based learning and define new research topics in this respect. 5.to be able to relate game based learning with various learning theories and methods 6.to be able to describe and explain selected issues, people, concepts, and principles involved in the design of educational games 7.to be able to critically examine different educational game design models 8.to be able to design an educational game based on educational game design models 9.to be able to design and document an educational game storyboard or prototype, identifying target users, objectives, outcomes, and issues 10.to be able to analyze the learning potential in a completed game or proposed design to determine whether or not it might be suitable for use in an educational setting. |
Games, educational games, game based learning and instruction, game design, educational game design (elements), assessment and evaluation in educational games, documenting, prototyping and testing, future of educational games |
Week | Subject | Related Preparation |
1) | Games, educational games, simulations | Analyze games |
2) | History of games in education | Examine various educational games |
3) | Learning theories and game based learning | Relate game based learning with various learning theories and methods |
4) | Game based learning | Prepare and present a lesson plan based on game based learning |
5) | Game based learning | Prepare and present a lesson plan based on game based learning |
6) | Topics and issues related with the research on game based learning | Find the gaps in the literature of game based learning and/or define research designs to fill these gaps |
7) | Game design | Examine and analyze various game design models |
8) | Educational game design | Examine and analyze educational game design models, create your own game design model |
9) | Elements of educational game design | Examine the elements of educational game design |
10) | Elements of educational game design | Examine the elements of educational game design |
11) | Assessment and evaluation in educational games | Leveraging assessment and evaluation in educational games |
12) | Documenting, prototyping and testing | Documenting, prototyping and testing in the process of educational game design |
13) | Future of educational games | Discussion about the educational games in future |
14) | Presentations | Present and discuss the educational games |
Course Notes / Textbooks: | Prensky, M. (2001). Digital Game-Based Learning. McGraw Hill. URL: http://www.amazon.com/Digital-Game-Based-Learning-Marc-Prensky/dp/0071454004 |
References: | Schell, J. (2008). The Art of Game Design: A Book Lenses URL: http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965 Ito, M. et al., (2009). Hanging Out, Messing Around, and Geeking Out URL: http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11889 Salen, K. (2007). The Ecology of Games: Connecting Youth, Games, and Learning. MIT Press. Gee, J.P. (2007). What Video Games Have to Teach Us About Learning and Literacy: Revised and Updated Edition. Palgrave Macmillan. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 5 | % 50 |
Midterms | 1 | % 20 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 70 | |
PERCENTAGE OF FINAL WORK | % 30 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Homework Assignments | 5 | 20 | 100 |
Midterms | 1 | 20 | 20 |
Final | 1 | 30 | 30 |
Total Workload | 192 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | List the relations between concepts and institutions related to various legal disciplines and this concepts and institutions. | |
2) | Have the knowledge of legal methodology and methods of comment. | |
3) | Comment the modern legal gains with the historical knowledge. | |
4) | Have the knowledge of philosophical currents of thought which are the bases of legal rules. | |
5) | Have the knowledge of legal regulations, judicial decisions and the scientific evaluations related to them. | |
6) | Resolve the juridical disagreements in light of legal acts, juridical decisions and doctrine. | |
7) | Use at least one foreign language as scientific language. | |
8) | Have the knowledge of the political and juridical foundation of the state. | |
9) | Have the knowledge of the historical development of the rights of individuals and societies and of the basic documents which are accepted throughout this development. | |
10) | Have the ability to resolve the disagreements which can violate the social order in national or international level. | |
11) | Have the ability to prevent the juridical disagreements between individuals. | |
12) | Have the knowledge of international and comparative law systems. | |
13) | Have the knowledge of the construction and the conduct of the national and international commercial relations. | |
14) | Use Turkish in an efficient way both verbal and written. | |
15) | Have the professional and ethical responsibility. | |
16) | Have the knowledge on the European Union’s legislation and institutions. | |
17) | Have the knowledge on juridical regulations and applications related to economical and financial mechanisms. | |
18) | Have the knowledge of the operation of the national and the international judicial bodies. |