POV4355 Advertising PhotographyBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4355 Advertising Photography Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor DELIZIA FLACCAVENTO
Recommended Optional Program Components: None
Course Objectives: This course aims to introduce the students the technical aspects of advertising photography and assist them in putting their knowledge into practice.

Learning Outcomes

The students who have succeeded in this course;
1. Understand advertising photography within its historical practices.
2. Identify various applications in the genre.
3. Gain ability to practice advertising photography in studio and on location.
4. Show dexterity in practical aspects of advertising photography.
5. Demonstrate ability to operate post-production softwares related to advertising purposes.

Course Content

Students will engage with technical aspects of photographic illustration inside the setting of a studio. Photo illustration is based on a vocabulary of sets, still lives, models, as well as a grammar of a complex system of cameras, films and lighting, and the creation of totally controlled images to be used in fine arts, commercial world and editorial areas.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Understanding the advertising characteristics of advertising photography, location, tools and techniques.
2) CRITICS OF THE STUDENT WORK Assignment 1
3) Rules of studio photography. Tools used in advertising photography. Creating a mood through lighting. Working on the assignments.
4) CRITICS OF THE STUDENT WORK Assignment 2
5) Composition Rules I Working on the assignments.
6) CRITICS OF THE STUDENT WORK Assignment 3
7) Composition rules II. point of view and shooting plans. Creating a classic campaign. Working on the assignments.
8) Mid-term presentations Working on the presentation.
9) Guest Photographer Working on the assignments.
10) CRITICS OF THE STUDENT WORK Assignment 4
11) Advertising photography. Production process, from creative idea to print. Using photoshop photography resources in advertising. Working on the assignments.
12) CRITICS OF THE STUDENT WORK Assignment 5
13) CRITICS OF THE STUDENT WORK Working on the assignments.
14) Final Study Preparation for Final Assignment

Sources

Course Notes / Textbooks: 1. Marshall, H. (1989). Art-directing photography. Oxford: Phaidon.
2. Salomon, Allyn (1982) Advertising photography. New York: American Photographic Book Pub.
References: Other sources may include:

1. www.ilford.com
2. www.sinar.com
3. www.ar-studio.com/Portfolios/
4. www.jimappleton.com/Ads-01.htm
5. www.ericmeola.com
6. www.the-lightbox.com/Marketing/
7. www.grafixoncall.com/Photography.html
8. www.studiohl.gr/
9. meta4sapporo.com/english/top.html
10. www.bga-photo.co.uk/index2.html
11. www.photographe-de-mode.com/photos-de-mode-couleur.html
12. www.5thfloorstudios.com/commercial.html
13. www.mira.com
14. www.picturesque.com
15. freestockphotos.com
16. www.photosource.com
17. Creative options (1996) New York:American Showcase.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 5 % 50
Midterms 1 % 10
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 4 52
Homework Assignments 5 4 20
Midterms 1 1 1
Final 1 1 1
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.