GAME DESIGN (ENGLISH, THESIS)


Profile of the Program

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Qualification Awarded

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Level of Qualification

This is a program.

Specific Admission Requirements

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Qualification Requirements and Regulations

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Recognition of Prior Learning

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Occupational Profiles of Graduates

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Access to Further Studies

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Program Outcomes

Course & Program Outcomes Matrix

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes
Courses
BUS5301 Research Methods and Ethics
GAD5201 Fundamentals of Game Design
GAD5202 Game Design Studio
GAD5601 Seminar
GAD5888-1 Thesis
GAD5888-2 Thesis
Departmental Elective
GAD5101 Games and Culture
GAD5102 Interactive Narrative
GAD5103 Game Studies I
GAD5107 Player Research
GAD5203 User Interface Design
GAD5204 Playful Experience Design
GAD5301 Game Art and Aesthetics
GAD5403 New Interfaces and Technologies for Gaming
GAD5501 Game Production
SDM5010 Idea Visualisation
GE-Elective

Course Structure Diagram with Credits

1. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
BUS5301 Research Methods and Ethics 3 0 3 9
GAD5201 Fundamentals of Game Design 3 0 3 8
Departmental Elective 3 6
Departmental Elective 3 7
Total 30
2. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD5202 Game Design Studio 3 0 3 8
Departmental Elective 3 7
Departmental Elective 3 8
Departmental Elective 3 7
Total 30
3. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD5601 Seminar 0 0 0 10
GAD5888-1 Thesis 0 0 0 20
Total 30
4. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD5888-2 Thesis 0 0 0 30
Total 30

Program Director (or Equivalent)


GAME DESIGN (ENGLISH, THESIS) - GRADUATE SCHOOL