GAME DEVELOPMENT TECHNOLOGIES (ENGLISH, NON-THESIS)


Profile of the Program

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Qualification Awarded

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Level of Qualification

This is a program.

Specific Admission Requirements

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Qualification Requirements and Regulations

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Recognition of Prior Learning

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Occupational Profiles of Graduates

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Access to Further Studies

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Program Outcomes

Course & Program Outcomes Matrix

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes
Courses
EEE5101 Research Methods and Ethics
GDT5013 Game Development Concepts
GDT5015 Virtual Reality Applications and Technologies
GDT5016 Game Development Platforms
GDT5017 Gamification
GDT5018 Game User Interfaces
GDT5019 Architecture of Computer Games
GDT5022 Physics for Game Developers
GDT5999 Project
GE-Elective

Course Structure Diagram with Credits

1. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GDT5013 Game Development Concepts 3 0 3 8
GDT5015 Virtual Reality Applications and Technologies 3 0 3 8
GDT5017 Gamification 3 0 3 8
GDT5019 Architecture of Computer Games 3 0 3 6
Total 30
2. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GDT5016 Game Development Platforms 3 0 3 8
GDT5018 Game User Interfaces 3 0 3 8
GDT5022 Physics for Game Developers 3 0 3 8
Departmental Elective 3 6
Total 30
3. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
EEE5101 Research Methods and Ethics 3 0 3 9
GDT5999 Project 0 0 0 16
Departmental Elective 3 8
Departmental Elective 3 8
Total 41

Program Director (or Equivalent)


GAME DEVELOPMENT TECHNOLOGIES (ENGLISH, NON-THESIS) - GRADUATE SCHOOL OF NATURAL AND APPLIED SCIENCES

Prof. Dr. MEHMET ALPER TUNGA
Program Coordinator

SCHOOL OF ENGINEERING AND NATURAL SCIENCES
E-Mail: alper.tunga@eng.bau.edu.tr
Telephone: +90