DIGITAL GAME DESIGN


Profile of the Program

The Undergraduate Program in Game Design is aimed to fulfill local and global achievements by providing human resource to the gaming industry and creating innovative projects and teams. In the light of an interdisciplinary approach, the Digital Gaming Design Undergraduate Program not only provides a search for software, arts and design fields, but also offers an interdisciplinary work environment, particularly with the support of Engineering and Education Faculties, throughout our university. In addition to the Master Program in Game Design (BUG) established under the Bahcesehir University Game Laboratory (BUG) and the Institute of Social Sciences established at the Faculty of Communication, BUG Berlin, game production studio BUG Pro and virtual reality incubation center VR First BAU departments directly contribute to the program.

Qualification Awarded

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Level of Qualification

This is a Bachelor’s Degree (First Cycle) program.

Specific Admission Requirements

Student admission for this undergraduate program is made through university entrance examinations (YGS-LYS) prepared in the framework of the regulations set by Higher Education Council of Turkey (YÖK). International students are accepted to this undergraduate program according to the score of one of the international exams they take such as SAT,ACT etc. or according to their high school diploma score. Exchange student admission is made according to the requirements determined by bilateral agreements signed by BAU and the partner university. Visiting students can enroll for the courses offered in this program upon the confirmation of the related academic unit. Additionally, they need to prove their English language level since the medium of instruction at BAU is English.

Qualification Requirements and Regulations

The students studying in this undergraduate program are required to have a Cumulative Grade Points Average (Cum.GPA) of not less than 2.00/4.00 and have completed all the courses with at least a letter grade of D/S in the program in order to graduate. The minimum number of ECTS credits required for graduation is 240. It is also mandatory for the students to complete their compulsory internship 30 work days of duration and at the corporations approved by the department.

Recognition of Prior Learning

At Bahcesehir University , full-time students can be exempted from some courses within the framework of the related by laws. If the content of the course previously taken in another institution is equivalent to the course offered at BAU, then the student can be exempted from this course with the approval of the related faculty/graduate school after the evaluation of the course content.

Occupational Profiles of Graduates

Students who study in this program specialize in game design and development in ever growing digital environment. Graduates of the program gain the chance to be game designers, game developers, game visual artists, game producers, game project managers, game writers, game sound designers, or game economists.

Access to Further Studies

The students graduating from this program may apply to second cycle (Master's degree) programs.

Program Outcomes

1 Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2 Analyze, synthesize, and evaluate information and ideas from various perspectives.
3 Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4 Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5 Understand the technology and computational principles involved in developing games and master the use of game engines.
6 Understand the process of creation and use of 2D and 3D assets and animation for video games.
7 Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8 Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9 Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10 Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11 Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12 Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.

Course & Program Outcomes Matrix

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes 1 2 3 4 5 6 7 8 9 10 11 12
Courses
ENG1003 Communications Skills and Academic Reporting I
ENG1004 Communication Skills and Academic Reporting II
GAD1001 Fundamentals of Game Design I 5 4 3 4 4 1 1 3 4 1 1 1
GAD1002 Fundamentals of Game Design II 5 4 5 4 4 1 1 3 4 1 1 1
GAD1003 Basics of Programming 5 2 1 1 5 2 1 1 2 1 1 1
GAD1004 Introduction to Game Engines 3 3 5 1 5 5 1 1 1 1 1 1
GAD1005 Design Thinking 4 5 3 3 2 2 1 4 1 1 1 1
GAD1006 Basics of Storytelling 1 5 5 4 1 1 2 5 1 1 1 1
GAD1007 2D Digital Art 1 3 3 5 3 5 1 2 1 1 1 1
GAD1008 3D Digital Art 1 3 3 5 3 5 1 2 1 1 1 1
GAD1009 Game History and Analysis 2 5 5 2 1 1 2 3 1 1 1 1
GAD2003 Game Production Pipeline 2 1 2 4 1 1 1 1 5 5 4 3
GAD2017 Game Development I 3 3 3 5 3 2 3 3 4 5 4 3
GAD2018 Game Development II 3 3 3 5 3 2 3 3 4 5 4 3
GAD2020 Level Design 5 3 5 3 2 1 1 3 1 2 2 1
GAD2021 Game Audio 2 3 5 5 1 1 1 5 1 1 1 1
GAD2032 Game Production Studio
GAD3019 Gamification 2 2 5 4 5 1 3 3 1 1 1 1
GAD3022 Virtual Reality Technologies 3 3 4 2 3 1 3 2 3 3 4 3
GAD3024 Psychology for Game Design 2 4 4 4 2 1 4 4 1 1 1 1
GAD3032 Virtual Reality Practices
GAD4001 Junior Game Project 5 5 5 5 3 2 5 5 5 5 5 5
GAD4002 Senior Game Project 5 5 5 5 3 2 5 5 5 5 5 5
GAD4991 Internship I
GAD4992 Internship II
HST1001 Atatürk's Principles and History of Turkish Republic I
HST1002 Atatürk's Principles and History of Turkish Republic II
LAW1156 Child Law and Child Psychology
PRL1111 Theories of Media and Communication I
TLL1003 Turkish Language and Literature I
TLL1004 Turkish Language and Literature II
VCD1112 Art, Culture and Society
Departmental Elective
GAD1010 Culture of Comics
GAD2006 Advanced Game Programming
GAD2007 2D Game Art
GAD2009 Interface Design
GAD2012 Game Design Practices
GAD2015 2D Animation for Games
GAD2016 3D Animation for Games
GAD3004 Advanced Game Sound and Music
GAD3005 Game Business
GAD3008 Multiplayer Game Development
GAD3009 Writing for Games
GAD3010 Cinematography for Games
GAD3012 Playful Experience Design
GAD3014 New Technologies in Gaming
GAD3015 Creative Thinking in Game Design
GAD3017 Experience Design Practices
GAD3020 User Experience and Usability
GAD3021 Advanced Animation for Games
GAD3023 Character Design
GAD3025 Advanced Level Design
GAD3026 Tabletop Game Design
GAD3027 Innovative Game Mechanics
GAD3028 Game Journalism
GAD3029 Innovative Game Marketing
GAD3030 Virtual Worlds
GAD4010 Pixel Art
GAD4012 Games and Philosophy
GAD4014 In-Game Lighting Design
GAD4016 Esports in Gaming Industry
GE-Elective
GEP0111 Art and Religion
GEP0112 Classical Turkish Art and Artists
GEP0113 European Art
GEP0114 Fine Arts in Turkey
GEP0115 Introduction to Art History
GEP0121 Introduction to Theatre
GEP0122 Shakespeare and Contemporary Performance
GEP0123 Special Topics in Theatre
GEP0124 Turkish Theatre
GEP0131 Introduction to Classical Music
GEP0132 Trends in Classical Music
GEP0133 20th Century Music
GEP0134 Introduction to Turkish Classical Music
GEP0135 Musics of the World
GEP0201 City and Culture
GEP0202 History of Istanbul as an Imperial City
GEP0203 Globalization and Istanbul
GEP0204 Istanbul in Social and Historical Perspectives
GEP0205 Unfolding the Layers of Berlin
GEP0206 Virtual Discovery of İstanbul
GEP0211 City and Landscape
GEP0301 Innovative Career Development
GEP0302 Dale Carnegie Strictly Business: Dale Carnegie Course
GEP0303 TMI Project Your Life Ahead
GEP0304 Music Business and Turkish Music Industry
GEP0305 Communication Practices
GEP0306 News Agency Journalism
GEP0307 Maritime Culture and Amateur Seamanship
GEP0312 Special Topics in E-sports
GEP0313 The Impact of Science and Technology Policies on Technology Management
GEP0314 Innovation and Creativity
GEP0315 Developing Entrepreneurship in Personality
GEP0320 Introduction to the 2030 Agenda: A New Agenda for a Sustainable World
GEP0366 Practicing Sustainability
GEP0379 Sustainability and Business Ethics
GEP0401 Arabic I
GEP0402 Arabic II
GEP0403 French I
GEP0404 French II
GEP0405 German I
GEP0406 German II
GEP0407 Introduction to Japanese Language and Culture I
GEP0408 Introduction to Japanese Language and Culture II
GEP0409 Italian I
GEP0410 Italian II
GEP0411 Modern Chinese I
GEP0412 Modern Chinese II
GEP0413 Ottoman Turkish I
GEP0414 Ottoman Turkish II
GEP0415 Russian I
GEP0416 Russian II
GEP0417 Spanish I
GEP0418 Spanish II
GEP0419 Persian I
GEP0420 Persian II
GEP0421 Georgian I
GEP0422 Georgian II
GEP0423 Greek I
GEP0424 Greek II
GEP0425 Hebrew I
GEP0426 Hebrew II
GEP0427 Arabic III
GEP0428 Arabic ıv
GEP0429 Persian III
GEP0430 Persian IV
GEP0431 Turkish Sign Language
GEP0432 English for Specific Purposes I
GEP0433 English for Specific Purposes II
GEP0434 Turkish Sign Language II
GEP0435 German III
GEP0436 German IV
GEP0437 Latin I
GEP0438 Latin II
GEP0439 Russian III
GEP0440 Russian IV
GEP0441 Korean I
GEP0442 Korean II
GEP0501 Anatolian Civilizations
GEP0502 Great Discoveries and Inventions in the History of Science
GEP0503 Greek and Turkish Relations in the Aegean
GEP0504 History of Food
GEP0505 History of Mediterranean World
GEP0506 History of the Modern Middle East
GEP0507 Orientalism
GEP0508 Wars That Change History
GEP0509 XX. Century Political History
GEP0510 Contemporary Germany– History, Politics and Society since 1945
GEP0511 European History
GEP0513 History of Religions
GEP0514 Ottoman Cultural History
GEP0515 New Religious Movements
GEP0516 Recent History of Turkish Modernization and Democracy
GEP0601 Communication in Local Governments
GEP0602 Community Service Applications
GEP0603 Current Political Issues and Leaders
GEP0604 Interpersonal Communication
GEP0605 Popular Culture
GEP0606 Prejudice and Aggression
GEP0607 Ethics
GEP0608 European Integration and Turkish-European Relations
GEP0609 Alliance of Civilizations
GEP0610 Innovative Leadership
GEP0611 Effective Skills for Communication
GEP0612 Political Communication Campaigns
GEP0613 Elections and Campaign Management
GEP0614 Social Media Management
GEP0615 Perception Management
GEP0616 Traffic and Road Safety
GEP0617 International Food Culture
GEP0618 Communication and Stress Management
GEP0619 Using Media for Communication
GEP0620 Visual Literacy
GEP0621 Internal Communication and Innovation Management
GEP0622 Creative Thinking and Entrepreneurship
GEP0623 Fashion and Media
GEP0624 Animal Ethics and Speciesism
GEP0625 Games and Culture
GEP0631 Sustainability and Climate Action
GEP0633 Environment and Sustainable Development
GEP0634 Exploring the Future of Agriculture
GEP0638 Topics in Communication Management
GEP0639 Understanding the Food
GEP0640 Towards Zero Hunger (SDG 2)
GEP0641 Genesis of Life
GEP0701 Creative Literature
GEP0702 Critical Thinking and Literary Criticism
GEP0703 Contemporary Turkish Literature
GEP0704 Trends in Literature
GEP0705 Literature and Society
GEP0706 Modern Turkish Novel and Story
GEP0707 Modern Turkish Poetry
GEP0708 Turkish Folk Literature
GEP0709 The Lives of Turkish Intellectuals
GEP0710 Turkish Poets and Poems
GEP0801 20th Century History of Thought
GEP0802 Aesthetic and Philosophy
GEP0803 Contemporary Philosophy
GEP0804 Islamic Philosophy
GEP0805 Ontology
GEP0806 Philosophy of Life
GEP0807 Political Philosophy
GEP0808 Philosophy of Religion
GEP0809 Strategic Roadmaps and Innovation
GEP0810 Systems-Design Thinking and Management
GEP0811 Readings in Philosophy
GEP0821 Classical Logic
GEP0822 Logic I
GEP0823 Logic II
GEP0824 Modern Logic
GEP0825 Logic and Computer Applications
GEP0901 History of Culture
GEP0902 Business Seminar
GEP1005 History of Civilization I
GEP1006 History of Civilization II
GEP1516 Recent History of Turkish Modernization and Democracy
GEP1633 Environment and Sustainable Development
GEP1634 Exploring the Future of Agriculture
Non-Departmental Elective
BES3065 Childhood Nutrition
CGB4071 Sensory Training
ENR3001 Non-Technical Aspects of Engineering
FTR3060 Healthy Living and Exercise
FTR3065 Psychosocial Rehabilitation
FTR3067 Physical Activity
HEM3070 Epidemiology
HEM3081 Health Promotion
NMD3210 Media Literacy
SKY3072 Literacy of Health

Course Structure Diagram with Credits

1. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
ENG1003 Communications Skills and Academic Reporting I 2 2 3 4
GAD1001 Fundamentals of Game Design I 2 2 3 6
GAD1003 Basics of Programming 2 2 3 5
GAD1005 Design Thinking 3 0 3 5
GAD1007 2D Digital Art 2 2 3 5
GAD1009 Game History and Analysis 3 0 3 5
Total 30
2. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
ENG1004 Communication Skills and Academic Reporting II 2 2 3 3
GAD1002 Fundamentals of Game Design II 2 2 3 6
GAD1004 Introduction to Game Engines 2 2 3 5
GAD1006 Basics of Storytelling 3 0 3 5
GAD1008 3D Digital Art 2 2 3 5
LAW1156 Child Law and Child Psychology 0 0 0 1
VCD1112 Art, Culture and Society 3 0 3 5
Total 30
3. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD2003 Game Production Pipeline 3 0 3 5
GAD2017 Game Development I 2 2 3 8
GAD2020 Level Design 2 2 3 5
GAD2021 Game Audio 2 2 3 5
PRL1111 Theories of Media and Communication I 3 0 3 5
TLL1003 Turkish Language and Literature I 2 0 2 2
Total 30
4. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD2018 Game Development II 2 2 3 8
GAD2032 Game Production Studio 2 2 3 5
TLL1004 Turkish Language and Literature II 2 0 2 2
Departmental Elective 3 5
Non-Departmental Elective 3 5
Departmental Elective 3 5
Total 30
5. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD3022 Virtual Reality Technologies 2 2 3 5
GAD3024 Psychology for Game Design 3 0 3 5
Departmental Elective 3 5
Departmental Elective 3 5
GE-Elective 3 5
GE-Elective 3 5
Total 30
6. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD3019 Gamification 3 0 3 5
GAD3032 Virtual Reality Practices 2 2 3 5
GE-Elective 3 5
Departmental Elective 3 5
Departmental Elective 3 5
Non-Departmental Elective 3 5
Total 30
7. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD4001 Junior Game Project 2 4 4 13
GAD4991 Internship I 0 0 0 5
HST1001 Atatürk's Principles and History of Turkish Republic I 2 0 2 2
Non-Departmental Elective 3 5
GE-Elective 3 5
Total 30
8. Semester
Course Code Course Name Prerequisites Theoretical Practical Credit ECTS
GAD4002 Senior Game Project 2 4 4 13
GAD4992 Internship II 0 0 0 5
HST1002 Atatürk's Principles and History of Turkish Republic II 2 0 2 2
Departmental Elective 3 5
GE-Elective 3 5
Total 30

Program Director (or Equivalent)


DIGITAL GAME DESIGN - SCHOOL OF COMMUNICATIONS

Dr. Öğr. Üyesi GÜVEN ÇATAK
Head of Department

SCHOOL OF COMMUNICATIONS
E-Mail: guven.catak@comm.bau.edu.tr
Telephone: +90 0212381043