DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
TLL1003 Turkish Language and Literature I Fall 2 0 2 2
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: Tr
Type of course: Must Course
Course Level: Bachelor
Mode of Delivery: E-Learning
Course Coordinator : Instructor KENAN SAYACI
Course Lecturer(s): Instructor NEBİ CEYLAN
Instructor KENAN SAYACI
Course Objectives: This course aims to lead students to use Turkish as a native language both effectively and grammatically correct in verbal communication and writing. In addition to language awareness, it plans on to give general knowledge on Turkish literature and its history, to improve the ability of analyzing, interpreting and analytically thinking with the examples of literary texts.

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;

- will have the knowledge about the origin of languages, the theories of languages and the relation between language and culture.
- will have competent knowledge of historical development of Turkish while analyzing the structure of Turkish.
- will acquire writing ability effectively in conformity with grammar rules.
- will be able to be able to discuss and write about sociological context of a given short stories, poems and related matters.

Course Content

General Knowledge About Language: the origin of languages, the theories of languages and the relation between language and culture.
Grammar: Phonology, spelling rules, punctuation marks, expression disorder
Turkish Culture: Analysis on the historical development of Turkish and discussion of contemporary problems of Turkish over selected articles.
Short Stories and Poems: Analysis on a specific Turkish stories and poems.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) General Knowledge About Language The origin of languages, the theories of languages and the relation between language and culture.
2) Grammar Phonology
3) Grammar Spelling rules
4) Grammar Punctuation marks
5) Grammar Expression disorder
6) Turkish Culture “Türkçe Üzerine”, Alev Alatlı “Değişen Türkçemiz” “Türkçe Sorunu”, Murat Belge
7) Turkish Culture “Türkçenin Geleceği”, Hayati Develi “Türkçenin Güncel Sorunları”, Prof. Dr. Cahit KAVCAR “Türkçenin Güncel Sorunları”, Prof. Dr. Şükrü Haluk Akalın
8) Short Story “Pandomima”, Sami Paşazade Sezai “Ecir ve Sabır”, Hüseyin Rahmi Gürpınar “Ferhunde Kalfa”, Halit Ziya Uşaklıgil
9) Short Story Himmet Çocuk”, Halide Edip Adıvar “Hanende Melek”, Sabahattin Ali
10) Short Story “Lüzumsuz Adam”, Sait Faik Abasıyanık “Uyku”, Orhan Kemal “Parasız Yatılı”, Fürüzan
11) Short Story “Usta Beni Öldürsene”, Bilge Karasu “Beyaz Mantolu Adam”, Oğuz Atay
12) Poetry The poets and the piece of their poems: Yunus Emre, Hacı Bayram-ı Veli, Pir Sultan Abdal, Kaygusuz Abdal, Karacaoğlan, Dadaloğlu, Âşık Veysel, Fuzuli, Baki, Hayali, Nef’i, Nedim Bercesteler
13) Poetry The poets and the piece of their poems: Ziya Paşa, Namık Kemal, Tevfik Fikret, Ahmet Haşim, Ziya Gökalp, Mehmet Akif Ersoy, Faruk Nafiz Çamlıbel, Orhan Veli Kanık, Neyzen Tevfik, Cahit Sıtkı Tarancı
14) Poetry Nazım Hikmet, Necip Fazıl Kısakürek, Yahya Kemal Beyatlı, Asaf Halet Çelebi, Atilla İlhan, Özdemir Asaf, Cemal Süreya Turgut Uyar, Edip Cansever, Fazıl Hüsnü Dağlarca, İlhan Berk, Birhan Keskin
15) Final Exam
16) Final Exam

Sources

Course Notes: Ders notları.
References: Mehmet Kaplan, Dili ve Kültür, İstanbul: Dergah Yayınları, 2001. Nihad Sami Banarlı, Türkçenin Sırları, İstanbul: L&M Yayıncılık, 2007. Doğan Aksan, Türkçenin Gücü, İstanbul: Bilgi Yayınevi, 2001 Tanzimattan Günümüze Türk Öykü Antolojisi, Der. Yaşar Nabi Nayır, Enver Ercan, İstanbul: Varlık, 1994. Çağdaş Türk Şiiri Antolojisi 1/2, Der. Mehmet Fuat, İstanbul: Adam, 1992.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application 6 % 30
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 10
Preliminary Jury % 0
Final 1 % 60
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 2 6 12
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 10 1 10
Quizzes 0 0 0
Preliminary Jury 0
Midterms 1 3 3
Paper Submission 0
Jury 0
Final 1 4 4
Total Workload 57

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.