DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
HST1001 Atatürk's Principles and History of Turkish Republic I Fall 2 0 2 2
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: Must Course
Course Level: Bachelor
Mode of Delivery: E-Learning
Course Coordinator : Dr. Öğr. Üyesi NURİ YAZICI
Course Lecturer(s): Dr. Öğr. Üyesi NURAN FERYAL TANSUĞ DOURLARİS
Dr. Öğr. Üyesi NURİ YAZICI
Instructor NECATİ AYDIN
Course Objectives: * To understand the meaning and significance of historical Turkish Revolution,
* Ataturk and his world view and understand their thoughts
* Won the War of Independence and how you understand what environment
* Turkey's territorial integrity and indivisibility of the Turkish nation, Ataturk's unifying feature for this goal to teach and understand the importance of
* National Struggle, the universal values ​​of the reforms of Atatürk and foreign nations, is a model for how to teach
* In the face of today's and tomorrow's issues and ideas to develop an approach improve the ability of Kemalist.

Learning Outputs

The students who have succeeded in this course;
Students who have completed the course successfully will have acquired the following skills:
* Recent history in the interpretation of events, cause-effect relationships.
* Republican reforms in a coherent historical view.
* Be able to distinguish differences in historical terms, interpret, and each other.
* Acquisition of the Turkish War of Independence, military, political and economic environment, to grasp.
* Homeland, flag, independence, sovereignty for a nation such as the concepts to grasp what they are worth.
* Ataturk, the Turkish nation is to grasp a unifying value.
* International community, "an independent nation state and dignity" to comprehend what is the cost of living as
* Ottomans to the Republic as a transition state structure of society and to grasp the changes in both.

Course Content

This course is a new organization of the Turkish state, this state, this change is based on the basic principles and ideas, and principles of Ataturk himself known by his name is subject to reforms.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) * The scope of the course students, are informed about the purpose and objectives. * "History" and "Revolution" ...... The textbook and free research
2) * History of Ottoman Modernization Overview: * The tradition of reform in the Ottoman Empire and the rationale of reforms. (Including the period of Mahmut II) The textbook and free research
3) "Tanzimat-ı Hayriye" Period The textbook and free research
4) "Meşrutiyet" period. The textbook and free research
5) XIX. late-XX centuries. century Ottoman Empire, the political-military-economic environment) The textbook and free research
6) The Ottoman Empire in the First World War The textbook and free research
7) Mudros Armistice and the entry into force .. The textbook and free research
8) * Developments in foreign policy after the Armistice of Mudros The textbook and free research
9) * Going to the national struggle. The textbook and free research
10) * Turkish War of Independence: A) Preparation Period-I (Amasya Circular included) The textbook and free research
11) Turkish War of Independence: A) Preparatory Period-II (Congresses, the Anatolia) The textbook and free research
12) * Turkish War of Independence: A) Preparatory Period-III (After Congress advances and National Pact) The textbook and free research
13) Turkish War of Independence: A) Preparatory Period-IV (Developments after the National Pact, And after the invasion of Istanbul ...... The textbook and free research
14) Turkish War of Independence: A) Preparatory Period-V (Opening of Parliament, and the first activity.) The textbook and free research
15) Final exams
16) Final Exam

Sources

Course Notes: Nuri Yazıcı, Millî Mücadele ve Türkiye Cumhuriyeti İnkılâp Tarihi, İstanbul. 2011, Bahçeşehir Üniversitesi Yay.
References: *Kemal Atatürk, Nutuk 1919-1927, Bugünkü dille yayına hazırlayan: Prof. Dr. Zeynep Korkmaz, Atatürk Araştırmaları Merkezi Yay.Ankara 2004 * Ergun Aybars, Türkiye Cumhuriyeti Tarihi I, İzmir 1984 * Selâhattin Tansel, Mondros’tan Mudanya’ya I, II, III, IV, İstanbul 1991, M.E.B. yay. * Peyami Safa, Türk İnkılâbına Bakışlar, Atatürk Araştırma Merkezi Yay. Ankara 1988 * Bernard Lewis, “Modern Türkiye’nin Doğuşu” Çev: Metin Kıratlı, Ankara, 1984 * Salahi R. Sonyel, Osmanlı Ermenileri, Remzi Kitabevi, 2. Basım ,İstanbul 2009 * * Nuri Yazıcı, Millî Mücadelede (Canik Sancak’ında) Pontosçu Faaliyetler (1918 – 1922), II. baskı, Çizgi yayınevi, Konya 2003

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 50
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0
Midterms 1 10 10
Paper Submission 0
Jury 0
Final 1 10 10
Total Workload 48

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.