PERFORMING ARTS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0825 Logic and Computer Applications Fall 3 0 3 4
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Dr. Öğr. Üyesi SERKAN AYVAZ
Course Objectives: Students will be introduced the fundamentals underlying contemporary logic design using hardware description languages, synthesis, andverification. Class focuses on theeverevolvingapplications of basic computer design concepts with strong connections to real world technology.

Learning Outputs

The students who have succeeded in this course;
Thestudentswhosucceeded in thiscourse;
-Understand the fundamental concepts of digital logic systems,
-Analyze and design simple digital logic circuits by understanding,
-Have a high-level understanding of basic computer organization and design

Course Content

The course will cover many subjects including binary logic, combinatorial and sequential circuit design, state machine design techniques, instruction set architectures, and finally basic processor design.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Digital Computers and Information Chapter 1. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
2) Combinational Logic Circuits Chapter 2. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
3) Combinational Logic Circuits Chapter 2. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
4) Combinational Logic Design Chapter 3. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
5) Combinational Logic Design Chapter 4. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
6) Combinational Functions and Circuits Chapter 4. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
7) Combinational Functions and Circuits Chapter 4. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
8) Arithmetic Functions and Circuits Chapter 5. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
9) Arithmetic Functions and Circuits Chapter 5. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
10) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
11) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
12) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
13) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
14) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110

Sources

Course Notes: Morris Mano, Charles R. Kime, “Logic and Computer Design Fundamentals”, Prentice Hall, 4/E, 2008, ISBN 0132067110.
References: Jean E. Rubin, Mathematical Logic: Applications andTheory, SaundersCollege Publishing, 1990, ISBN 0-03-012808-0

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 5 % 20
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 5 4 20
Quizzes 0 0 0
Preliminary Jury 0
Midterms 1 15 15
Paper Submission 0
Jury 0
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) They acquire theoretical, historical and aesthetic knowledge specific to their field by using methods and techniques related to performing arts (acting, dance, music, etc.). 5
2) They have knowledge about art culture and aesthetics and they provide the unity of theory and practice in their field. 5
3) They are aware of national and international values in performing arts. 3
4) Abstract and concrete concepts of performing arts; can transform it into creative thinking, innovative and original works. 3
5) They have the sensitivity to run a business successfully in their field. 1
6) Develops the ability to perceive, think, design and implement multidimensional from local to universal. 3
7) They have knowledge about the disciplines that the performing arts field is related to and can evaluate the interaction of the sub-disciplines within their field. 5
8) They develop the ability to perceive, design, and apply multidimensionality by having knowledge about artistic criticism methods. 2
9) They can share original works related to their field with the society and evaluate their results and question their own work by using critical methods. 3
10) They follow English language resources related to their field and can communicate with foreign colleagues in their field. 1
11) By becoming aware of national and international values in the field of performing arts, they can transform abstract and concrete concepts into creative thinking, innovative and original works. 3
12) They can produce original works within the framework of an interdisciplinary understanding of art. 2
13) Within the framework of the Performing Arts Program and the units within it, they become individuals who are equipped to take part in the universal platform in their field. 5
14) Within the Performing Arts Program, according to the field of study; have competent technical knowledge in the field of acting and musical theater. 3
15) They use information and communication technologies together with computer software that is at least at the Advanced Level of the European Computer Use License as required by the field.