DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0807 | Political Philosophy | Fall | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | GE-Elective |
Course Level: | Bachelor |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Instructor HAKAN KURUNÇ Instructor TUĞRUL ÖZKARACALAR |
Course Objectives: | The aim of this course is to make an introduction to the concept and fact of politics; the meaning of politics in social order and selected political views in philosophy from ancient ages to 20th.century. |
The students who have succeeded in this course; At the end of the semester the students will be able to ... •recall the concept of politics in living social relations. •collect data about concept of politics and evaluate them. •compare assess the living political relations in the world politics. •explain the political interpretations in special or non company. |
•Contemporary politics issues •What is Political Philosophy |
Week | Subject | Related Preparation | |
1) | Introduction-General Oveview | ||
2) | What is Political Philosophy? | Course Note | |
3) | The basic problems of Political Philosophy | Course Note | |
4) | Politea and the Modern State | Course Note | |
5) | Governance, Power, Rights, Legitimacy Debate | Course Note | |
6) | The question of authority | Course Note | |
7) | God, Nature- Individual. Authority Power | Course Note | |
8) | Nation-state transitions / Renaissance: Utopias | Course Note | |
9) | Machiavelli and Hobbes: the Modern State | Course Note | |
10) | The discussions of Freedom I | Course Note | |
11) | The discussions of Freedom II | Course Note | |
12) | The discussions of Freedom III | Course Note | |
13) | What is Freedom? | Course Note | |
14) | Public and private Sphere | Course Note |
Course Notes: | |
References: | Platon, Devlet, Yasalar, Aristoteles, Politika, Brian Redhead(Ed.), Siyasal Düşüncenin Temelleri. M.Tunçay(Ed.), Siyasal Düşünceler Tarihi. Leo Strauss, Politika Felsefesi Nedir? (Paradigma, 2000) Hans Helmuth Gander, Dünya Politika ve Otorite Soruu, Doğumunun Yüzüncü Yılında Hannah Arendt, (Yay. haz. Sanem Yazıcıoğlu, Yapı Kredi yay.,2009) |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | % 0 | |
Homework Assignments | 2 | % 30 |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 1 | % 20 |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 0 | 0 | 0 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 2 | 7 | 14 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | ||
Midterms | 1 | 15 | 15 |
Paper Submission | 0 | ||
Jury | 0 | ||
Final | 1 | 20 | 20 |
Total Workload | 91 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |