|
Week |
Subject |
Related Preparation |
1) |
Hoca Ahmet Yesevî |
http://www.rumimevlevi.com/tr/yazarlar-cemiyeti/64-mahmut-erol-kilic/2463-sufi-siirinin-poetikasi |
2) |
Yunus Emre |
http://www.yunusemre.net/ |
3) |
Hacı Bayram-ı Veli / Eşrefoğlu Rumî |
http://www.hacibayramveli.org
http://www.edebiyatfakultesi.com/esrefoglu-rumi.htm
|
4) |
Kaygusuz Abdal / Pir Sultan Abdal |
http://www.edebiyatfakultesi.com/kaygusuz-abdal.htm
http://www.edebiyatfakultesi.com/?s=pir+sultan
|
5) |
Şemseddin-i Sivasî / Ruhsatî |
http://www.turkceciler.com/ruhsati.html |
6) |
Karacaoğlan / Bayburtlu Zihni |
http://www.turkceciler.com/sairler/karacaoglan.html
http://www.turkceciler.com/bayburtlu-zihni.html
|
7) |
Dadaloğlu / Erzurumlu Emrah |
http://www.turkceciler.com/sairler/dadaloglu.html
http://www.turkceciler.com/sairler/ErzurumluEmrah.html
|
8) |
Fuzuli / Baki |
http://www.turkceciler.com/fuzuli.html
http://www.turkceciler.com/baki.html
|
9) |
Hayali / Nef’i |
http://www.turkceciler.com/hayali-bey.html
http://www.turkceciler.com/nefi.html
|
10) |
Nabi / Nedim |
http://www.turkceciler.com/forum/turk-dili-ve-edebiyati-genel-icerik/651-caginin-insani-olarak-nabi.html
http://www.turkceciler.com/nedim.html
|
11) |
Ziya Paşa – Namık Kemal |
http://www.turkceciler.com/ziya_pasa.html
http://www.turkceciler.com/namik_kemal.html
|
12) |
Tevfik Fikret – Cenap Şahabettin |
http://www.turkceciler.com/tevfik_fikret.html
http://www.turkceciler.com/cenap_sehabettin.html
|
13) |
Ahmet Haşim- Ziya Gökalp |
http://www.turkceciler.com/ahmet_hasim.html
http://www.turkceciler.com/yazarlar/ziya_gokalp.html
|
14) |
Mehmet Akif – Yahya Kemal |
http://www.turkceciler.com/mehmet_akif_ersoy.html
http://www.turkceciler.com/yahya_kemal_beyatli.html
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|