DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0709 The Lives of Turkish Intellectuals Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery:
Course Coordinator : Instructor KENAN SAYACI
Course Objectives: The subject of this lecture is to introduce the leading names in Turkey
who had an important influence on the intellectual, political and the art life
thoroughout the period of Republic.A large span of characters either

socialist, Kemalist, Islamic, liberal, or nationalist etc. We will
specifically

focus on 15 of these names and draw their 'Portraits" around their
lives, their thoughts, works, their influence on their periods.

Learning Outputs

The students who have succeeded in this course;
The students who take discourse:

- will be familiar with major political thoughts of Turkish close past.
- will be familiar with Turkish thinkers and their works.
- will be able to deconstruct these works by using close reading.

Course Content

The pioneer political and social thinkers in Turkey

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Mehmet Fuat Köprülü Türk Tarihinin Ana Hatları,Türkiye Tarihi,Türk Edebiyatı Tarihi
2) Şerif Mardin Türk Modernleşmesi,Religion, Society and Modernity in Turkey
3) Muhsin Ertuğrul İnsan ve Tiyatro Üzerine Gördüklerim, Turkish Theatre
4) Muazzez İlmiye Çığ Sumerology http://muazzezcig.blogcu.com/
5) Emin Onat
6) Şevket Süreyya Aydemir
7) Midterm
8) Ziya Gökalp
9) Aydın Gün
10) Nazım Hikmet
11) Necip Fazıl Kısakürek
12) Fahr-ül Nisa Zeyd
13) Yaşar Kemal
14) Sedat Hakkı Eldem İbrahim Çallı
15) Final Exam
16) Final Exam

Sources

Course Notes: Emre Kongar “Türk Toplumbilimcileri”, “Toplum ve Bilim” dergileri, ilgili düşünürlerin kitapları, çıkardıkları dergiler, Büyük Doğu, Yön, vb.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 1 % 10
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 30
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 1 2 2
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 3 3 9
Presentations / Seminar 1 2 2
Project 1 3 3
Homework Assignments 0 0 0
Quizzes 3 6 18
Preliminary Jury 0
Midterms 1 10 10
Paper Submission 0
Jury 0
Final 1 10 10
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.