DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0707 Modern Turkish Poetry Spring 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: To teach changes and new movements at Turkish poetry

Learning Outputs

The students who have succeeded in this course;
will be able to identify how a poet uses the language and different meanings he has given to the words.
•will define basic poetic differences among the poets who had lived in the same period.
•will be able to critically and analytically compare the poetic language with contemporary Turkish.
•will be able to identify historical and cultural motivations behind the classical poetry.
•will be able to identify every single characteristics and difference among the poets by comparing him/her with the others analyzed in class.

Course Content

New developments of Turkish poetry especially since 1950

Weekly Detailed Course Contents

Week Subject Related Preparation
1) General overview to Turkish Poetry at Republic Period Ana Çizgileriyle Cumhuriyet Devri Türk Şiirine Teorik Bir Yaklaşım, Adem Çalışkan- http://www.sosyalarastirmalar.com/cilt3/sayi10pdf/caliskan_adem.pdf
2) The founders of modern poetry Yahya Kemal-Ahmet Haşim Yahya Kemal ve Ahmet Haşim Rekabeti http://www.lalilardergi.com/haci-fisfis-yahya-kemal-ve-ahmet-hasim-rekabeti.html
3) 1940 socialist poetry 1940 KUŞAĞI TOPLUMCU ŞAİRLERİ VE HALK ŞİİRİ Prof. Dr. Yakup ÇELİK http://www.millifolklor.com/tr/sayfalar/87/08.pdf
4) Nazım Hikmet and Necip Fazıl Kısakürek http://denizykaya.blogcu.com/nazim-hikmet-ve-necip-fazil-kisakurek-atismalari/9904046 http://internetbudur.blogspot.com/2012/03/nazm-hikmet-necip-fazl-ksakurek.html
5) Great Poetry: Fazıl Hüsnü Dağlarca http://dipnotkitap.net/SIIR/SAIRLER/FazilHusnuDaglarca.htm
6) The first new:”Garip” http://www.turkceciler.com/garip_akimi.htm
7) independent poets http://arifegulsun.blogcu.com/garip-disinda-kalan-bagimsiz-sairler-1940-sonrasi/1368156
8) General overview to the second new poets http://edebiyol.com/ikinci-yeni-siiri-ve-sairleri.html
9) The second new- The First New distinctions http://www.turkceciler.com/turk-edebiyatinda-akimlar.html
10) İlhan Berk-Cemal Süreya-Turgut Uyar http://www.turkceciler.com/ikinci-yeni-siiri-ozellikleri-temsilcileri.html
11) Edip Cansever-Sezai Karakoç-Ece Ayhan http://www.turkceciler.com/ikinci_yeni_siiri.html
12) Generation of 1960: İsmet Özel-Ataol Behramoğlu http://www.edebiyatogretmeni.org/ikinci-yeni-sonrasi-toplumcu-siir-1960-1980/
13) Generation of 1970 http://www.edebiyadvesanatakademisi.com/edebiyad/623-son_d%C3%B6nem_turk_siiri_ve_sairleri.html
14) Turkish Poetry in 1980 since http://www.siirpenceresi.com/soylesiler/siirdefterisoylesi.htm

Sources

Course Notes:
References: Memet Fuat, Mehmet H. Doğan Türk Şiiri Antolojileri, ders konusu olan şairlerin şiir ve düzyazı kitapları, dönemin dergileri.... Çağdaş Türk Şiiri Antolojisi, Memet Fuat Modern Türk Şiiri, Ahmet Necdet Çağdaş Türk Şiiri Antolojisi, Metin Celal 1980 Sonrası Şiiri ve Eleştiri Kemal Gündüzalp 1980 Kuşağı: Türk Şiirinin Poetikası, Baki Asiltürk 20. Yüzyıl Türk Şiiri: 100 Şair Şiir, Enis Batur 20. Yüzyıl Türk Şiiri Antolojisi İlhami Soysal 1975–2000 Son Çeyrek Yüzyıl Şiir Antolojisi, Yılmaz Odabaşı Son Yüzyıl Büyük Türk Şiiri Antolojisi Modern Şiirimizin İki Yüzyılı, Ataol Behramoğlu

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Laboratory % 0
Application 1 % 5
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 1 % 5
Homework Assignments % 0
Presentation 1 % 10
Project 1 % 5
Seminar % 0
Midterms 1 % 30
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 1 2 2
Special Course Internship (Work Placement) 0 0 0
Field Work 3 3 9
Study Hours Out of Class 0 0 0
Presentations / Seminar 1 2 2
Project 1 3 3
Homework Assignments 0 0 0
Quizzes 3 6 18
Preliminary Jury 0
Midterms 1 10 10
Paper Submission 0
Jury 0
Final 1 10 10
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.