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Week |
Subject |
Related Preparation |
1) |
General overview to Turkish Poetry at Republic Period |
Ana Çizgileriyle Cumhuriyet Devri Türk Şiirine Teorik Bir Yaklaşım, Adem Çalışkan- http://www.sosyalarastirmalar.com/cilt3/sayi10pdf/caliskan_adem.pdf |
2) |
The founders of modern poetry Yahya Kemal-Ahmet Haşim |
Yahya Kemal ve Ahmet Haşim Rekabeti
http://www.lalilardergi.com/haci-fisfis-yahya-kemal-ve-ahmet-hasim-rekabeti.html
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3) |
1940 socialist poetry |
1940 KUŞAĞI TOPLUMCU ŞAİRLERİ VE HALK ŞİİRİ
Prof. Dr. Yakup ÇELİK http://www.millifolklor.com/tr/sayfalar/87/08.pdf
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4) |
Nazım Hikmet and Necip Fazıl Kısakürek |
http://denizykaya.blogcu.com/nazim-hikmet-ve-necip-fazil-kisakurek-atismalari/9904046
http://internetbudur.blogspot.com/2012/03/nazm-hikmet-necip-fazl-ksakurek.html
|
5) |
Great Poetry: Fazıl Hüsnü Dağlarca |
http://dipnotkitap.net/SIIR/SAIRLER/FazilHusnuDaglarca.htm |
6) |
The first new:”Garip” |
http://www.turkceciler.com/garip_akimi.htm |
7) |
independent poets |
http://arifegulsun.blogcu.com/garip-disinda-kalan-bagimsiz-sairler-1940-sonrasi/1368156 |
8) |
General overview to the second new poets |
http://edebiyol.com/ikinci-yeni-siiri-ve-sairleri.html
|
9) |
The second new- The First New distinctions |
http://www.turkceciler.com/turk-edebiyatinda-akimlar.html |
10) |
İlhan Berk-Cemal Süreya-Turgut Uyar |
http://www.turkceciler.com/ikinci-yeni-siiri-ozellikleri-temsilcileri.html |
11) |
Edip Cansever-Sezai Karakoç-Ece Ayhan |
http://www.turkceciler.com/ikinci_yeni_siiri.html |
12) |
Generation of 1960: İsmet Özel-Ataol Behramoğlu |
http://www.edebiyatogretmeni.org/ikinci-yeni-sonrasi-toplumcu-siir-1960-1980/ |
13) |
Generation of 1970 |
http://www.edebiyadvesanatakademisi.com/edebiyad/623-son_d%C3%B6nem_turk_siiri_ve_sairleri.html |
14) |
Turkish Poetry in 1980 since |
http://www.siirpenceresi.com/soylesiler/siirdefterisoylesi.htm |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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