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Week |
Subject |
Related Preparation |
1) |
History of Turkish literature |
Modernization in 19th century Ottoman society and the role of literature in this process. |
2) |
Approaching to a literary text |
Reading strategies, analyzing methods and approaching evil in literary texts. |
3) |
Modernist novel |
Tehlikeli Oyunlar by Oğuz Atay |
4) |
A Modern Allegory of East-West dichotomy |
Saatleri Ayarlama Enstitüsü by A. H. Tanpınar |
5) |
From modern to modernist narrative |
Modernist narrative and its techniques in Turkish literature. |
6) |
A Modern Allegory of East-West dichotomy |
Saatleri Ayarlama Enstitüsü by A. H. Tanpınar |
7) |
Modernist novel |
Tehlikeli Oyunlar by Oğuz Atay |
8) |
The Path to Nobel: Postmodern Novel in Turkish Literature |
Yeni Hayat by Orhan Pamuk |
9) |
The Path to Nobel: Postmodern Novel in Turkish Literature |
Yeni Hayat by Orhan Pamuk |
10) |
Political Novel in Turkish Literature |
Yeni Şehirde Bir Öğle Vakti by Sevgi Soysal |
11) |
Modern Short Story in Turkish |
Semaver and Dülger Balığının Ölümü by Sait Faik |
12) |
Modern Short Story in Turkish Literature |
Değirmen by Sabahattin Ali. |
13) |
Modern Short Story in Turkish Literature |
Cenk Hikayeleri by Murathan Mungan |
14) |
Modern Short Story in Turkish Literature |
Usta Beni Öldürsene by Bilge Karasu |
15) |
Final Exam |
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16) |
Final Exam |
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Course Notes: |
Ahmet Hamdi Tanpınar, Saatleri Ayarlama Enstitüsü, İstanbul: YKY, 2002.
Orhan Pamuk, Kara Kitap, İstanbul: İletişim, 2004.
Oğuz Atay, Tehlikeli Oyunlar, İstanbul: İletişim, 2001..
Sevgi Soysal,Yeni Şehirde Bir Öğle Vakti, İstanbul: İletişim, 2009. |
References: |
Berna Moran, Türk Romanına Eleştirel Bir Bakış, İstanbul: İletişim, 1997.
Rita Felski, Uses of Literature, NY: Wiley-Blackwell, 2008.
Orhan Pamuk, Saf ve Düşünceli Romancı, İstanbul: İletişim, 1997.
James Wood, Kurmaca Nasıl İşler [How Fiction Works], İstanbul: Ayrıntı Yayınları, 2010. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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