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Week |
Subject |
Related Preparation |
1) |
General information about the course, the methods to be used. |
The course syllabus |
2) |
Discussion of literature.
What is literature? What is its effects in our daily lives? What it means to be a writer?
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Jean Paul Sartre, Edebiyat Nedir? |
3) |
The process of writing.
Focusing on the life stories and the adventures of writing of the authors. |
Visiting several authors’websites and blogs.
Orhan Pamuk “Babamın Bavulu”
Elif Şafak “Nasıl Yazar Olunur?”
The interview of Murathan Mungan
Ferit Edgü, “Sanatçının Tarifi”
Cemal Süreya’ya Dair: “Nasıl Şair Olunur? Hangi Yaşta Şair Olunur?”
Orhan Tuncay, “Bir Fenomen Olarak Kafka”
Selahattin Çiftçi, “Dostoyevski’nin Kumarbaz Eserinin Hayat-Eser Açısından İncelenmesi”
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4) |
The process of writing.
Focusing on the life stories and the adventures of writing of the authors.
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Umberto Eco, Genç Bir Romancının İtirafları |
5) |
The process of writing.
Focusing on the life stories and the adventures of writing of the authors.
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Nurdan Gürbilek, Benden Önce Bir Başkası
Gabriel Garcia Marquez, Anlatmak İçin Yaşamak
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6) |
A conversation with an author
(The guest author is to be announced)
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To search the guest author and prepare the possible questions. |
7) |
Introduction to Literary Genres |
Definition and distinctive features of literary genres such as novel, short stories, poetry, (auto) biography, memory, theatre |
8) |
The Examples of Short Story |
Anton Chekov, “Vanka”
Guy de Maupassant, “Küçük Çan”
Edgar Allan Poe, “Metaforik Bir Cinayet Öyküsü”
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9) |
Textual Analyzing
Narrative Techniques and Components
|
Franz Kafka, Dönüşüm |
10) |
The Adaptation and Reinterpretation |
From Literature to Cinema: Zorba |
11) |
Textual Analyzing
Narrative Techniques and Components
|
Fyodor Mihailoviç Dostoyevski, Yer Altından Notlar |
12) |
İlk taslağı oluşturma |
Writing of the first draft |
13) |
Creative Writing Exercises |
Completion of the first draft |
14) |
Creative Writing Exercises |
Finalization of the first draft |
Course Notes: |
Pelin Aslan tarafından derlenen GEP 1206 kitabı
Jean Paul Sartre, Edebiyat Nedir? İstanbul: Can, 2005.
Genç Bir Romancının İtirafları, Umberto eco, Çev. İlknur Özdemir, İstanbul: Kırmızı Kedi, 2011.
Nurdan Gürbilek, Benden Önce Bir Başkası, İstanbul: Metis, 2011.
Gabriel Garcia Marquez, Anlatmak İçin Yaşamak, İstanbul: Can, 2009.
Franz Kafka, Dönüşüm, İstanbul: Can, 2011.
Fyodor Mihailoviç Dostoyevski, Yer Altından Notlar, İstanbul: Can, 2011.
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References: |
Pınar Kür (ed), Short Fiction in English, İstanbul: Bilgi Üniversitesi, 2001.
Murat Gülsoy, Büyübozumu: Yaratıcı Yazarlık, İstanbul: Can, 2011. |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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