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Week |
Subject |
Related Preparation |
1) |
General information about the course, the methods to be used. |
The course syllabus |
2) |
Discussion of literature.
What is literature? What is its effects in our daily lives? What it means to be a writer?
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Jean Paul Sartre, Edebiyat Nedir? |
3) |
The process of writing.
Focusing on the life stories and the adventures of writing of the authors. |
Visiting several authors’websites and blogs.
Orhan Pamuk “Babamın Bavulu”
Elif Şafak “Nasıl Yazar Olunur?”
The interview of Murathan Mungan
Ferit Edgü, “Sanatçının Tarifi”
Cemal Süreya’ya Dair: “Nasıl Şair Olunur? Hangi Yaşta Şair Olunur?”
Orhan Tuncay, “Bir Fenomen Olarak Kafka”
Selahattin Çiftçi, “Dostoyevski’nin Kumarbaz Eserinin Hayat-Eser Açısından İncelenmesi”
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4) |
The process of writing.
Focusing on the life stories and the adventures of writing of the authors.
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Umberto Eco, Genç Bir Romancının İtirafları |
5) |
The process of writing.
Focusing on the life stories and the adventures of writing of the authors.
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Nurdan Gürbilek, Benden Önce Bir Başkası
Gabriel Garcia Marquez, Anlatmak İçin Yaşamak
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6) |
A conversation with an author
(The guest author is to be announced)
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To search the guest author and prepare the possible questions. |
7) |
Introduction to Literary Genres |
Definition and distinctive features of literary genres such as novel, short stories, poetry, (auto) biography, memory, theatre |
8) |
The Examples of Short Story |
Anton Chekov, “Vanka”
Guy de Maupassant, “Küçük Çan”
Edgar Allan Poe, “Metaforik Bir Cinayet Öyküsü”
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9) |
Textual Analyzing
Narrative Techniques and Components
|
Franz Kafka, Dönüşüm |
10) |
The Adaptation and Reinterpretation |
From Literature to Cinema: Zorba |
11) |
Textual Analyzing
Narrative Techniques and Components
|
Fyodor Mihailoviç Dostoyevski, Yer Altından Notlar |
12) |
İlk taslağı oluşturma |
Writing of the first draft |
13) |
Creative Writing Exercises |
Completion of the first draft |
14) |
Creative Writing Exercises |
Finalization of the first draft |
Course Notes: |
Pelin Aslan tarafından derlenen GEP 1206 kitabı
Jean Paul Sartre, Edebiyat Nedir? İstanbul: Can, 2005.
Genç Bir Romancının İtirafları, Umberto eco, Çev. İlknur Özdemir, İstanbul: Kırmızı Kedi, 2011.
Nurdan Gürbilek, Benden Önce Bir Başkası, İstanbul: Metis, 2011.
Gabriel Garcia Marquez, Anlatmak İçin Yaşamak, İstanbul: Can, 2009.
Franz Kafka, Dönüşüm, İstanbul: Can, 2011.
Fyodor Mihailoviç Dostoyevski, Yer Altından Notlar, İstanbul: Can, 2011.
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References: |
Pınar Kür (ed), Short Fiction in English, İstanbul: Bilgi Üniversitesi, 2001.
Murat Gülsoy, Büyübozumu: Yaratıcı Yazarlık, İstanbul: Can, 2011. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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