DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0603 Current Political Issues and Leaders Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Dr. AHMET İLKAY CEYHAN
Prof. Dr. İDİL KARADEMİRLİDAĞ SUHER
Course Objectives: The course aims to help students on how to think about the daily political issues by using their theoretical knowledge.
The interactions between political thinkers and political leaders together with an introductory discussion on the developments in political thought elsewhere in the world.

Learning Outputs

The students who have succeeded in this course;
To inquire the reasons of contemporary political problems with point of views both in theory and practice,
to analyze the solutions of contemporary political problems,
to expresse the analysis of contemporary problems in his/her own words,

Course Content

Turkey's political system, constitutions, administrative structure, political parties, elections, and interest groups.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) The political effects of globalization Course notes
3) The transformation of the modern nation states course notes
4) Postmodern identity crises course notes
5) Political representation of the concept of public sphere Course notes
6) Military-civil relations Course notes
7) Political parties and electoral systems Course notes
8) Political education problems of citizens Course notes
9) Political effects of terrorism Course notes
10) Media-policy relations Course notes
11) Political legitimization crises Course notes
12) Human rights problems Course notes
13) Political Civil society and its political effects Course notes
14) State and law relations Course notes

Sources

Course Notes:
References: Demokrasi Teorileri ve Toplumsal Hareketler, M.Kemal COŞKUN Bir İstikrarlı Demokrasi Teorisi, Ergun ÖZBUDUN

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 1 % 10
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 30
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 15 15
Quizzes 0 0 0
Preliminary Jury 0
Midterms 1 15 15
Paper Submission 0
Jury 0
Final 1 20 20
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.