DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0507 | Orientalism | Spring | 3 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | En |
Type of course: | GE-Elective |
Course Level: | Bachelor |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Objectives: | The objective of this course is to examine how the West shapes its ideological prejudices and perspectives through literature, political ideologies and research towards the East and to look at what Orientalism meant in Turkish intellectual and political history. |
The students who have succeeded in this course; The students who succeed in this course will be able to: 1)discuss major theories on Orientalism particularly focing on Edward Said’s work 2)employ historical and sociological perspectives relating to the development of the orientlist thought 3)evaluate the dynamics of globalism and European Union 4)examine the evolution of orientalism and its effects on other mediums, with a particular emphasis on artefacts from architecture, art, literature, music and film and will seek to uncover the basis for the enduring popular opinions on it. |
Orientalism, political history, Globalism |
Week | Subject | Related Preparation | |
1) | Introduction | ||
2) | Orientalism: definitions | Reading | |
3) | East & West and Its Western Interpreters | Reading | |
4) | Representations versus "The Real" East | Reading | |
5) | Imagining the East and the West: Literature | Reading | |
6) | Imagining the East and the West: Politics | Reading | |
7) | Orientalism in Film | Reading | |
8) | Orientalist Art: Today and the Past | Reading and Research | |
9) | Orientalism: Mass media and music | Reading | |
10) | Orientalism: Power, Gender and Race | Reading | |
11) | Orientalism: Nationalism and Imperialism | Reading | |
12) | Orientalism and Terrorism | Reading | |
13) | European Union and Turkey | Reading | |
14) | Globalism: America and Middle East | Reading | |
15) | Final Exam | ||
16) | Final Exam |
Course Notes: | Orientalism by Edward Said |
References: | My own lecture notes, slides and powerpoints |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | % 0 | |
Laboratory | % 0 | |
Application | % 0 | |
Field Work | % 0 | |
Special Course Internship (Work Placement) | % 0 | |
Quizzes | 5 | % 20 |
Homework Assignments | % 0 | |
Presentation | % 0 | |
Project | % 0 | |
Seminar | % 0 | |
Midterms | 1 | % 40 |
Preliminary Jury | % 0 | |
Final | 1 | % 40 |
Paper Submission | % 0 | |
Jury | % 0 | |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 14 | 2 | 28 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 5 | 5 | 25 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 1 | 2 | 2 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 2 | 2 |
Total Workload | 99 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |