DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0417 Spanish I Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction:
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: The student can understand and use familiar everyday expressions and very basic phrases aimed at the satisfaction of needs of a concrete type. Can introduce him/herself and others and can ask and answer questions about personal details such as where he/she lives, people he/she knows and things he/she has. Can interact in a simple way provided the other person talks slowly and clearly and is prepared to help.

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;
o Students at this level are able to introduce themselves,say hello and goodbye
o can talk about their interests, needs and motives
o are able to get by in certain situations such as buying things in shops
o can give basic information about places: countries and cities.They can also talk about basic weather conditions
o are able to describe people,including family, in terms of character, age, jobs and interests

Course Content

The aim of this course is to make students, who are Basic Users in the scope of Common European Framework of Reference, achieve A1 level, which is named as Breakthrough.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The alphabet, pronounciation exercises, articles, meeting. Español sin fronteras, konu I Pasaporte, konu I
2) Adjectives, adjective declination, regular verbs. Español sin fronteras, konu I Pasaporte, konu I
3) Irregular verbs, directions, asking for address, numbers. Español sin fronteras, konu 2 Pasaporte, konu 2
4) Expressions, verb drills, adverbs. Español sin fronteras, konu 2 Pasaporte, konu 2
5) Shopping conversations, Latinamerican expressions, more verbs. Español sin fronteras, konu 3 Pasaporte, konu 3
6) Emir kipine giriş, iyelik formları. Español sin fronteras, konu 3 Pasaporte, konu 3
7) “ir+a” (yakın gelecek zaman) kalıbı, zarflara devam. Español sin fronteras, konu 4 Pasaporte, konu 4
8) Polite forms, making plans. Español sin fronteras, konu 4 Pasaporte, konu 4
9) Telephone conversations, modals of necessity and obligation. Español sin fronteras, konu 5 Pasaporte, konu 5
10) “Gustar” and similar verb forms. Español sin fronteras, konu 5 Pasaporte, konu 5
11) More modals. Español sin fronteras, konu 6 Pasaporte, konu 6
12) Complicated sentence forms with “que, quien, donde, etc”. Español sin fronteras, konu 6 Pasaporte, konu 6
13) More relatives Español sin fronteras, konu 7 Pasaporte, konu 7
14) review
15) Final Exam
16) Final Exam

Sources

Course Notes: Español sin fronteras/Pasaporte
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Laboratory % 0
Application 1 % 15
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 3 % 15
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 4 10 40
Quizzes 0 0 0
Preliminary Jury 0
Midterms 1 8 8
Paper Submission 0
Jury 0
Final 1 10 10
Total Workload 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.