DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0414 Ottoman Turkish II Spring 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: Tr
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery:
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Prof. Dr. NEJDET ÖZTÜRK
Course Objectives: Ottoman Turkish II course is designed to teach upper intermediate and advanced Ottoman Turkish through both a wide and rich range of typefaces such as “nesih”, “divani”, “talik” “rik’a” through “manucsript documents” and technical knowledge of Ottoman Turkish grammar.

Learning Outputs

The students who have succeeded in this course;
To recognize and read printed and manuscript texts,
To learn Arabic and Persian components in historical documents,
To be familiar with the typefaces that are used in Ottoman Turkish
To comprehend the significance of Ottoman Turkish in order to use arhives and libareries to research on Ottoman History

Course Content

Arabic and Persian elements; active and passive ones, infinitives and their kinds, suffix and infinitives affixed to initial and end of words, numbers, dictionary studies, reading and translation of printed texts.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) “Barbaros Hayreddin Paşa” (Cevdet Paşa, Tarih-i Cevdet)
2) “Barbaros Hayreddin Paşa” (Cevdet Paşa, Tarih-i Cevdet)
3) “Barbaros Hayreddin Paşa” (Cevdet Paşa, Tarih-i Cevdet)
4) “Ulemâya Dâir” * İsm-i fâ‘il, İsm-i mef‘ûl (Koçi Bey Risâlesi’nden)
5) “16. Yüzyılın Siyaset Bilimcisi Lütfi Paşa’nın Devlet Adamlarına Tavsiyeleri” * Aksâm-ı seb‘a. (Lütfi Paşa, Âsafnâme)
6) “16. Yüzyılın Siyaset Bilimcisi Lütfi Paşa’nın Devlet Adamlarına Tavsiyeleri”– *Aksâm-ı seb‘a. (Lütfi Paşa, Âsafnâme)
7) “İstanbul’da Çarşı ve Pazarların Düzeni Hakkında” *Sıfat-ı müşebbehe, İsm-i tafdîl, Arapça ve Farsça edatlar. (Anonim, Kitâb-ı Mesâlih)
8) “Evliyâ Çelebi’ye Göre Amasya”- *Arapça ay ve gün adları, Sayılar
9) “Pîrî Reis’e Göre Bozcaada” (Pîrî Reis, Kitâb-ı Bahriye)
10) “Yazı ve Belge Çeşitlerine Dair Örnek Metinler I”; El yazması eser tanıtımı. *Arapça ve Farsça tamlamalar - Ebced hesabı, Mekân ve zaman isimleri vb.
11) “Yazı ve Belge Çeşitlerine Dair Örnek Metinler I”; El yazması eser tanıtımı. *Arapça ve Farsça tamlamalar - Ebced hesabı, Mekân ve zaman isimleri vb.
12) “Yazı ve Belge Çeşitlerine Dair Örnek Metinler I”; El yazması eser tanıtımı. *Arapça ve Farsça tamlamalar - Ebced hesabı, Mekân ve zaman isimleri vb.
13) Oruç Bey yazmalarına göre Ankara Savaşı (1402).
14) Âşık Paşazade, Neşrî,

Sources

Course Notes: Okutulacak metinlerin kaynakları ayraç içerisinde gösterilmiştir.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 7
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 8 % 8
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 40
Preliminary Jury % 0
Final 1 % 45
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 1 5 5
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 8 3 24
Quizzes 3 2 6
Preliminary Jury 0
Midterms 1 10 10
Paper Submission 0
Jury 0
Final 1 10 10
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.