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Week |
Subject |
Related Preparation |
1) |
Introduction |
|
2) |
The alphabets Turks have used before Latin alphabet and importance of Learning Ottoman Turkish based on Arabic alphabet |
|
3) |
Comprehending basic letters of Ottoman Turkish writing sysytem |
|
4) |
Letter groups. Combination of letters. Letters which are combined and which are not combined |
|
5) |
Vocals, harekes and signs. The letters which are pronounced long. |
|
6) |
Yalnızız |
(Peyami Safa, Muharrem Ergin, Osmanlıca Dersleri, İstanbul 1975, s. 46-48’den) |
7) |
Miskinler Tekkesi |
(Reşat Nuri Güntekin, Muharrem Ergin, Osmanlıca Dersleri, İstanbul 1975, s. 42-44’den) |
8) |
Belirlilik takısı, Şemsi ve Kameri harfler. Gramer: İsm-i fail, İsm-i Mef’ul |
|
9) |
Üsküdar ve Boğaziçi Mesireleri
|
(Ali Rıza, 13. Hicrî Asırda İstanbul Hayatı) |
10) |
Üsküdar ve Boğaziçi Mesireleri
|
(Ali Rıza, 13. Hicrî Asırda İstanbul Hayatı) |
11) |
Hıdrellez Günü Haydarpaşa Çayırı
|
(19. yüzyıl, Tarik’ten) |
12) |
Hıdrellez Günü Çürüklük
|
(19. yüzyıl, Tarik’ten). Arapça ay adları. |
13) |
İstanbul’un fethi
|
(Âşık Paşazade Tarihi’nden, İstanbul 1332) |
14) |
Milli Mücadele Başlarken
|
(Atatürk, Nutuk, İstanbul 1927) |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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