DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0411 Modern Chinese I Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor MÜGE GÜNEŞ
Course Objectives: The goal of this course is to help students pronounce Hanyu Pinyin and tones correctly.The beginner level of Chinese language aims to achieve speaking, listening ability and recognize main Chinese radicals and write 50 characters.

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;
o will be able to use Hanyu Pinyin to pronounce Chinese language.
o will be able to understand sentences concerning himself/herself and family.
o will be able to express themselves in areas of immediate needs.
o will be able to recognize and manage to write more than 50 Chinese characters

Course Content

To introduce Hanyu Pinyin, and tell the difference among tones. Use Present Tense to conduct greetings and everyday conversations.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course presentation, Information about Chinese language and culture, Chinese Phonetic rules Handouts
2) Introduction of Chinese Phonetic Transcription(Pinyin),practicing four tones and variations,combinations of the initals and finals and pronunciation drills Course book, handouts
3) Combinations of the initals and finals,spelling rules,tone marks Sing the Chinese Phonetic Alphabet song Course book, handouts,CD
4) Basic strokes of Chinese characters-writing the strokes,learning some basic Chinese characters and introduction some traditional characters Course book, handouts
5) Revision and Quiz 1 Course book
6) Greetings and leave-taking expressions, some personal pronouns, daily phrases ( 你 好 ! 再见 !) Course book, handouts,CD
7) Classroom Chinese expressions & get to know each other Course book, handouts
8) Verb “to be” ( 是 ) – introducing others, expressing gratitude Course book, handouts
9) Revision and Quiz 2 Course book
10) Simple, yes-no questions (…………. 吗?) Course book, handouts,CD
11) Possessive pronouns, activities (listening and writing practices), Family members Course book, handouts,CD
12) Oral Exam, “Wh” question words-who,numbers,sports Course book
13) New traditional characters,activities(listening and reading practices) Course book, handouts,
14) Review and Quiz 3 Course book

Sources

Course Notes: Learn Chinese With Me – Student’s Book 1 and CD 1
References: Chinese Characters For Beginners and CD, Grammar and Writing Handouts

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application 1 % 15
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 3 % 15
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 14 2 28
Quizzes 3 2 6
Preliminary Jury 0
Midterms 1 6 6
Paper Submission 0
Jury 0
Final 1 10 10
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.