DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0410 Italian II Spring 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor SEMA SEVİNÇ BAYKAL
Course Objectives: Can understand sentences and frequently used expressions related to areas of most immediate relevance (e.g. very basic personal and family information, shopping, local geography, employment). Can communicate in simple routine tasks requiring a simple and direct exchange of information on familiar and routine matters. Can describe in simple terms aspects of his/her background, immediate environment and matters in areas of immediate need.

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;
o Listening: S/he will be able to comprehend familiar words and phrases about areas of immediate personal relevance.
o Reading: S/he will be able to understand short, simple texts. S/he will be able to find specific, predictable information in reading samples of different kind (menus, timetables, ads, etc.)
o Spoken Interaction: S/he will be able to communicate in a simple talking about routine tasks requiring a direct and simple exchange of information on familiar topics and activities.
o Spoken Production: S/he will be able to use simple phases and sentences to provide descriptions of the immediate surrounding and information of familiar topics.
o Writing: S/he will be able to write short, simple compositions relating to the matters in area of immediate needs.

Course Content

The aim of this course is to make students, who are Waystage Users in the scope of Common European Framework of Reference, achieve A2 level, which is named as Waystage.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation/ Introducing Italian II program to students/ Having a general idea about Italy with the slide prepared (PowerPoint 1). General Revision of all the topics (grammar and vocabulary) of Italian I. PowerPoint slide Extra material
2) General Revision of all the topics (grammar and vocabulary) of Italian I. Asking for directions. Learning the agreement between adjectives and nouns, the partitive article, and the use of ‘molto’. Extra material Italian Espresso 1 (unità 6/unit 6)
3) Touring in Italy, giving direction, visiting famous places, writing postcards or letters on the topic. Reading timetables. Italian Espresso 1 (unità 6, unit 6)
4) Learning the past tense. Talking and writing about the holidays both in present and in past. Italian Espresso 1 (unità 7, unit 7)
5) Practicing the past tense, leaning some irregular verbs. Talking and writing about routines and usual tasks in the past and talking about the weather. Learning the absolute superlative. Italian Espresso 1 (unità 7, unit 7)
6) Asking and answering questions related to likes and dislikes based on new vocabulary related to food. Talking about shopping at the supermarket (food, quantity, quality). Italian Espresso 1 (unità 8, unit 8)
7) Learning the partitive article and the use of direct pronouns (singular) through dialogues and texts related to shopping. Italian Espresso 1 (unità 8, unit 8)
8) General revision Extra material Italian Espresso 1 (Esercizi / exercises)
9) Practicing the direct pronouns in new contexts and learning the plural forms as well; leaning the impersonal construction of a sentence. Reading and Comprehension. Italian Espresso 1 (unità 8, unit 8)
10) Describing habits and everyday routine. Leaning the reflexive verbs, the different use of adjective and adverbs. Italian Espresso 1 (unità 9, unit 9)
11) Writing greetings cards for various occasions. Talking about national celebrations. Leaning the colors. Italian Espresso 1 (unità 4, unit4) Extra material
12) Lean and practice the future tense, talking about future plans. Leaning the imperative tense. Italian Espresso 2 (unità 8, unit 8)
13) Practice writing in present, past and future. Formal and informal dialogues. General grammar exercises. Italian Espresso 2 (unità 8, unit 8)
14) Presentations
15) Final Exam
16) Final Exam

Sources

Course Notes: ITALIAN ESPRESSO 1 & 2 Gruppo Italiaidea/ Alma Edizioni, power point sunumlar , İtalyanca okutmanın tarafından hazırlanan ek kitapçık. ITALIAN ESPRESSO1 & 2 Gruppo Italiaidea/ Alma Edizioni, power point presentations, booklet prepared by the Italian instructor.
References: Verbissimo; Alma Edizioni,2003 İtalyan grameri ; Alma Edizioni,2004; Zanichelli,2007. Gerekli görüldüğünde birim tarafından hazırlanan ek materyaller. Verbissimo; Alma Edizioni,2003 İtalyan grameri ; Alma Edizioni,2004; Zanichelli,2007. Extra materials prepared by the department if necessary.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 2 % 20
Homework Assignments % 0
Presentation 1 % 10
Project % 0
Seminar % 0
Midterms 1 % 25
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 2 28
Presentations / Seminar 1 1 1
Project 0 0 0
Homework Assignments 10 2 20
Quizzes 2 1 2
Preliminary Jury 0
Midterms 1 1 1
Paper Submission 0
Jury 0
Final 1 2 2
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.