DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0409 Italian I Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor SEMA SEVİNÇ BAYKAL
Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: Can understand and use familiar everyday expressions and very basic phrases aimed at the satisfaction of needs of a concrete type. Can introduce him/herself and others and can ask and answer questions about personal details such as where he/she lives, people s/he knows and things s/he has. Can interact in a simple way provided the other person talks slowly and clearly and is prepared to help

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;
o Listening: S/he will be able to comprehend familiar words about family and close relatives and very basic structures when spoken slowly and clearly.
o Reading: S/he will be able to understand familiar words and very simple sentences in written texts such as short messages, menus, and job applications.
o Spoken Interaction: S/he will be able to communicate in a simple way on condition that the person opposite her repeats what he said more slowly and if he can help her form the things s/he wants to say.(for example: introducing herself and her close family members/friends, ordering food or drinks in a bar and restaurant and asking for the bill)
o Spoken Production: S/he will be able to use simple structures and sentences to describe herself, her age, the place she lives in, her job, her close family members.
o Writing: S/he will be able to introduce her/himself and her/his close family members/friends by writing short and simple sentences.

Course Content

The aim of this course is to make students, who are Basic Users in the scope of Common European Framework of Reference, achieve A1 level, which is named as Breakthrough.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation/ Introducing Italian I program to students/ Having a general idea about Italy with the slide prepared (PowerPoint 1). PowerPoint slide
2) Alphabet, Working on pronunciation, Introducing oneself (asking and saying name), and Greetings. Italian Espresso 1 (unità 1/unit 1)
3) Counting from 0 to 20, Asking and saying the nationality, asking and answering basic questions. Definite article (singular). Italian Espresso 1 (unità 1, unit 1)
4) Demonstrative pronouns. Formal / informal situations. Presenting one’s self in accordance with the samples provided. Talking about the languages spoken. Italian Espresso 1 (unità 1, unit1)
5) Learning about the professions, asking and telling the professions and workplaces. Counting from 20 to 100, asking and telling the age, phone number and address. Conjugating the regular verbs which end in –are in present tense. Negative sentences. Italian Espresso 1 (unità 2, unit2)
6) Presenting the person in the picture according to the given information. Seeing which food/beverages are present in a restaurant, giving food/drink orders. Some irregular verbs is –are. Singular and plural names which end in –o, a, e, indefinite articles. Regular verbs in -ere Italian Espresso 1 (unità 2/3, unit2/3)
7) Presentation about menus, giving an order at a restaurant, names according to their kind and number, definite articles (plural).Asking for the bill, review of the indefinite articles, studying restaurant advertisements and a writing exercise on this subject. Italian Espresso 1 (unità 3, unit3)
8) General revision Extra material Italian Espresso 1 (Esercizi)
9) Learning the days of the week and the months of the year. Asking the price and writing and acting dialogues set in a restaurant. Conjugating the regular and some irregular verbs which end in –ire in present tense. Italian Espresso 1 (unità 3, unit3)
10) Asking how someone is, introducing someone else. Indirect pronouns. Learn to read the clock. Italian Espresso 1 (unità 4, unit4)
11) Talking and writing about the free time. Learn some more irregular verbs of the three conjugations and the modal verbs. Practice the use of simple prepositions and learn the prepositions combined with the definite article. Italian Espresso 1 (unità 4, unit4)
12) Describe holiday activities and booking an hotel room. Practice the prepositions. Italian Espresso 1 (unità 5, unit 5)
13) Prepositions, Numbers after 100, speaking in a formal/informal way and creating dialogues. Italian Espresso 1 (unità 5, unit 5)
14) Presentations
15) Final Exam
16) Final Exam

Sources

Course Notes: ITALIAN ESPRESSO 1 Gruppo Italiaidea/ Alma Edizioni, power point sunumlar , İtalyanca öğretmenin tarafından hazırlanan ek material. ITALIAN ESPRESSO 1 Gruppo Italiaidea/ Alma Edizioni, power point presentations, booklet prepared by the Italian instructor.
References: Verbissimo; Alma Edizioni,2003 İtalyan grameri ; Alma Edizioni,2004; Zanichelli,2007. Gerekli görüldüğünde birim tarafından hazırlanan ek materyaller. Verbissimo; Alma Edizioni,2003 İtalyan grameri ; Alma Edizioni,2004; Zanichelli,2007; extra materials prepared by the department if necessary

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 2 % 20
Homework Assignments % 0
Presentation 1 % 10
Project % 0
Seminar % 0
Midterms 1 % 25
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 2 28
Presentations / Seminar 1 1 1
Project 0 0 0
Homework Assignments 10 2 20
Quizzes 2 1 2
Preliminary Jury 0
Midterms 1 1 1
Paper Submission 0
Jury 0
Final 1 2 2
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.