DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0408 Introduction to Japanese Language and Culture II Spring 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: This course is an optional course for the students who has choosen the Japanese language last term, we will continue to study more new words, sentences and grammars, provide necessary background informations. We hope students can communicate in elementary Japanese and understand more Japanese language and culture.

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;
o will be able to differentiate the sounds of Hiragana and Katakana writing systems.
o will be able to listen and write complex words
o will be able to start reading the two writing systems slowly

Course Content

To introduce Japonese grammar

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Revision of points studied in JPN 101, Hiragana and Katakana Course book
2) Adjectives: NA and İİ adjectives Course book
3) Usage of adjectives with nouns na and ii adjectives+nouns Course book
4) Talking about our likes,dislikes – noun+ga suki des. Course book
5) Explaining reasons te kara... Listening and writing exercises Course book
6) Expressionsarimas and imas for living and nonliving things Course book
7) Review of the Semester Course book
8) Counting objetcs suffixes –mai,kai and so on Course book
9) Concept of shopping: including the system of suffixes Course book
10) Usage of adjectives in the past deshita,katta Course book
11) Comparison of adjectives, yori; superlatives : ichiban+ adjectives Course book
12) Explaining reason,: usage of –ni ; expressing our wishes for objects hoşii des INTRODUCTION TO KANJI Course book
13) Expressing our wishes to do things: verb+ taides. 5 new kanji Course book
14) Revision of grammar points p.p 112,113: listening, reading and memorizing exercises. 5 new kanji Course book
15) Final exam
16) Final Exam

Sources

Course Notes: Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Laboratory % 0
Application 1 % 15
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 3 % 15
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 1 2 2
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 1 14
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 3 6 18
Preliminary Jury 0
Midterms 1 10 10
Paper Submission 0
Jury 0
Final 1 10 10
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.