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Week |
Subject |
Related Preparation |
1) |
Orientation/ Introducing Arabic II program to students/ Having a general idea about Some Arab countries and Arab culture with the slide prepared (PowerPoint 1).
General Revision of all the topics (grammar and vocabulary) of Arabic I.
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Arabic Course, Fono Open Education Inst. Publications, Book 1, Istanbul, 1998 / Worksheets |
2) |
General Revision of all the topics (grammar and vocabulary) of Arabic I. Asking for directions. Learning the agreement between adjectives and nouns, Subject and verb. |
Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London |
3) |
Giving direction, visiting famous places, writing postcards or letters on the topic. Reading timetables. |
Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London |
4) |
Learning the future tense. Talking and writing about the holidays both in present and in the future. |
Arabic Course, Fono Open Education Inst. Publications, Book 2, Istanbul, 1998 / Worksheets |
5) |
Practicing the present tense, learning some irregular verbs. Talking and writing about routines and usual tasks in the present and talking about the weather. Learning the absolute superlative.
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Teaching Arabic for non Arabic Speaker / Grammar and dialogues/ Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey |
6) |
Asking and answering questions related to likes and dislikes based on new vocabulary related to food. Talking about shopping at the supermarket (food, quantity, quality). |
Arabic Course, Fono Open Education Inst. Publications, Book 2, Istanbul, 1998 / Worksheets |
7) |
Learning the articles and the use of pronouns (singular and plural) through dialogues and texts related to shopping. |
Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London |
8) |
General revision.
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9) |
Practicing the pronouns in new contexts. Reading and comprehension. |
Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London |
10) |
Describing habits and everyday routine. Learning the reflexive verbs, the different use of adjective and adverbs.
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Arabic Course, Fono Open Education Inst. Publications, Book 2, Istanbul, 1998 / Worksheets |
11) |
Writing greetings cards for various occasions. Talking about national celebrations. Leaning the colors. |
Teaching Arabic for non Arabic Speaker / Grammar and dialogues/ Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey |
12) |
Oral and listening activities. |
Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey /
Extra material |
13) |
Practice writing in present, past and future. Leaning the imperative tense. |
Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey |
14) |
Presentations |
Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey |
15) |
Final Exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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