DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0402 Arabic II Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction:
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: Can understand sentences and frequently used expressions related to areas of most immediate relevance (e.g. very basic personal and family information, shopping, local geography, employment). Can communicate in simple routine tasks requiring a simple and direct exchange of information on familiar and routine matters. Can describe in simple terms aspects of his/her background, immediate environment and matters in areas of immediate need.

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;
o Listening: S/he will be able to comprehend familiar words and phrases about areas of immediate personal relevance.
o Reading: S/he will be able to understand short, simple texts. S/he will be able to find specific, predictable information in reading samples of different kind (menus, timetables, ads, etc.)
o Spoken Interaction: S/he will be able to communicate in a simple talking about routine tasks requiring a direct and simple exchange of information on familiar topics and activities.
o Spoken Production: S/he will be able to use simple phases and sentences to provide descriptions of the immediate surrounding and information of familiar topics.
o Writing: S/he will be able to write short, simple compositions relating to the matters in area of immediate needs.

Course Content

The aim of this course is to make students, who are Waystage Users in the scope of Common European Framework of Reference, achieve A2 level, which is named as Waystage.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation/ Introducing Arabic II program to students/ Having a general idea about Some Arab countries and Arab culture with the slide prepared (PowerPoint 1). General Revision of all the topics (grammar and vocabulary) of Arabic I. Arabic Course, Fono Open Education Inst. Publications, Book 1, Istanbul, 1998 / Worksheets
2) General Revision of all the topics (grammar and vocabulary) of Arabic I. Asking for directions. Learning the agreement between adjectives and nouns, Subject and verb. Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London
3) Giving direction, visiting famous places, writing postcards or letters on the topic. Reading timetables. Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London
4) Learning the future tense. Talking and writing about the holidays both in present and in the future. Arabic Course, Fono Open Education Inst. Publications, Book 2, Istanbul, 1998 / Worksheets
5) Practicing the present tense, learning some irregular verbs. Talking and writing about routines and usual tasks in the present and talking about the weather. Learning the absolute superlative. Teaching Arabic for non Arabic Speaker / Grammar and dialogues/ Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey
6) Asking and answering questions related to likes and dislikes based on new vocabulary related to food. Talking about shopping at the supermarket (food, quantity, quality). Arabic Course, Fono Open Education Inst. Publications, Book 2, Istanbul, 1998 / Worksheets
7) Learning the articles and the use of pronouns (singular and plural) through dialogues and texts related to shopping. Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London
8) General revision.
9) Practicing the pronouns in new contexts. Reading and comprehension. Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London
10) Describing habits and everyday routine. Learning the reflexive verbs, the different use of adjective and adverbs. Arabic Course, Fono Open Education Inst. Publications, Book 2, Istanbul, 1998 / Worksheets
11) Writing greetings cards for various occasions. Talking about national celebrations. Leaning the colors. Teaching Arabic for non Arabic Speaker / Grammar and dialogues/ Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey
12) Oral and listening activities. Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey / Extra material
13) Practice writing in present, past and future. Leaning the imperative tense. Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey
14) Presentations Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey
15) Final Exam
16) Final Exam

Sources

Course Notes: - Arabic Course, Fono Open Education Inst. Publications, Book 1 & 2, Istanbul, 1998 / Worksheets - Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London Arabic Course, Fono Open Education Inst. Publications, Book 1 & 2, Istanbul, 1998 / Worksheets Linguaphone “Lessons in Arabic” MCMLXXVII Linguaphone Inst. Ltd. London
References: - Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey - Teaching Arabic for non Arabic Speaker / Grammar and Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey dialogues/ Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey - Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey - Teaching Arabic for non Arabic Speaker / Grammar and dialogues/ Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 2 % 20
Homework Assignments % 0
Presentation 1 % 10
Project % 0
Seminar % 0
Midterms 1 % 25
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 2 28
Presentations / Seminar 1 1 1
Project 0 0 0
Homework Assignments 10 2 20
Quizzes 2 1 2
Preliminary Jury 0
Midterms 1 2 2
Paper Submission 0
Jury 0
Final 1 2 2
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.