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Week |
Subject |
Related Preparation |
1) |
Introduction to the course. |
What is theatre? Define Theatre and main therms. |
2) |
Anatolian Civilizations and Theatre. |
Pragmatism in Anatolia, and Religious Ceremonies. |
3) |
Ottoman Period Art in Ottoman Palace. |
survey of different periods of Ottoman and Theatre. |
4) |
Tradational Turkish Theatre |
General View to Tradational plays. |
5) |
Meddah and Shadow Theatre |
Terms of Tradational theatre plays, History of Karagöz, and audince at Ottoman. Characters, Ferhan Şensoy, Stand-up Shows. |
6) |
Ortaoyunu – Tuluat Theatre |
improvisation theatre, and main elements , main characters and history of Ortaoyunu. Nejat uygur.
İsmail Dümbüllü.
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7) |
Local (village) plays, acrobats,jugglers and illusionists in Turkish Culture. |
Different forms and types of tradational Turkish plays. |
8) |
Tanzimat Period Effect of Tanzimat |
(reform) in Turkish theatre, new playwrights and adoptations. Şinasi / Şair Evlenmesi, Güllü Agop, Gedik Paşa Theatre, Namık Kemal |
9) |
Republic Period -1 Turkish theatre in (1923-1960) |
plays, new companies, playwrights, reforms. Muhsin Ertuğrul , Darülbedayi. Goverment Theatre. |
10) |
Republic Period - 2 Turkish theatre in (1960 -1980) |
plays, new companies, playwrights, reforms. Haldun Dormen, Genco Erkal, Haldun Taner etc. |
11) |
Contemporary Turkish Theatre From 1980 to now. |
Murathan Mungan, Yiğit Sertdemir, Dot, Krek, Kumbaracı, etc.. |
12) |
Modern Turkish playwrights |
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13) |
Analysis of a modern play |
Will be chosen according to the play being performed in İstanbul. |
14) |
Comparison: contemporary Turkish theatre and western theatre. |
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15) |
Final Exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards. |
4 |
2) |
To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration. |
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3) |
To develop competencies related to software languages, operating systems, computer networks and computer hardware. |
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3) |
To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology. |
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4) |
To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology. |
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5) |
To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods. |
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6) |
To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization. |
4 |
7) |
To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education. |
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8) |
To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach. |
4 |
9) |
To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements. |
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10) |
To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities. |
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11) |
To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology. |
4 |
12) |
To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively. |
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13) |
To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology. |
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14) |
To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world. |
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15) |
To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws. |
4 |