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Week |
Subject |
Related Preparation |
1) |
Introduction to the course. |
What is theatre? Define Theatre and main therms. |
2) |
Anatolian Civilizations and Theatre. |
Pragmatism in Anatolia, and Religious Ceremonies. |
3) |
Ottoman Period Art in Ottoman Palace. |
survey of different periods of Ottoman and Theatre. |
4) |
Tradational Turkish Theatre |
General View to Tradational plays. |
5) |
Meddah and Shadow Theatre |
Terms of Tradational theatre plays, History of Karagöz, and audince at Ottoman. Characters, Ferhan Şensoy, Stand-up Shows. |
6) |
Ortaoyunu – Tuluat Theatre |
improvisation theatre, and main elements , main characters and history of Ortaoyunu. Nejat uygur.
İsmail Dümbüllü.
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7) |
Local (village) plays, acrobats,jugglers and illusionists in Turkish Culture. |
Different forms and types of tradational Turkish plays. |
8) |
Tanzimat Period Effect of Tanzimat |
(reform) in Turkish theatre, new playwrights and adoptations. Şinasi / Şair Evlenmesi, Güllü Agop, Gedik Paşa Theatre, Namık Kemal |
9) |
Republic Period -1 Turkish theatre in (1923-1960) |
plays, new companies, playwrights, reforms. Muhsin Ertuğrul , Darülbedayi. Goverment Theatre. |
10) |
Republic Period - 2 Turkish theatre in (1960 -1980) |
plays, new companies, playwrights, reforms. Haldun Dormen, Genco Erkal, Haldun Taner etc. |
11) |
Contemporary Turkish Theatre From 1980 to now. |
Murathan Mungan, Yiğit Sertdemir, Dot, Krek, Kumbaracı, etc.. |
12) |
Modern Turkish playwrights |
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13) |
Analysis of a modern play |
Will be chosen according to the play being performed in İstanbul. |
14) |
Comparison: contemporary Turkish theatre and western theatre. |
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15) |
Final Exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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